| 1 | event_inherited(); | 
    
    
        | 2 | if (interact == 1) | 
    
    
        | 3 | { | 
    
    
        | 4 |     scr_textscr_text();function scr_text ()
{
    if (!instance_exists(obj_dialogue))
        msg = instance_create(x, y, obj_dialogue);
} | 
    
    
        | 5 |     is_talking = 1; | 
    
    
        | 6 |     switch (npc_flag) | 
    
    
        | 7 |     { | 
    
    
        | 8 |         case 0: | 
    
    
        | 9 |             with (msg) | 
    
    
        | 10 |             { | 
    
    
        | 11 |                 message[0] = "* Why hello! Hope you're having#  a glorious day!"; | 
    
    
        | 12 |                 message[1] = "* I'd give you a flower but#  those are in low supply around#  here."; | 
    
    
        | 13 |                 message[2] = "* I hope a friendly smile#  suffices!"; | 
    
    
        | 14 |             } | 
    
    
        | 15 |             npc_flag += 1; | 
    
    
        | 16 |             break; | 
    
    
        | 17 |         case 1: | 
    
    
        | 18 |             with (msg) | 
    
    
        | 19 |             { | 
    
    
        | 20 |                 message[0] = "* Honestly, the Dunes are not#  the best place for my sisters#  and I."; | 
    
    
        | 21 |                 message[1] = "* But I feel an obligation to be#  here. You know, to help grow#  the ecosystem."; | 
    
    
        | 22 |                 message[2] = "* One day, we'll return this#  place to its former glory!#  Mmhm!"; | 
    
    
        | 23 |             } | 
    
    
        | 24 |             npc_flag += 1; | 
    
    
        | 25 |             break; | 
    
    
        | 26 |         case 2: | 
    
    
        | 27 |             with (msg) | 
    
    
        | 28 |             { | 
    
    
        | 29 |                 message[0] = "* I've heard rumors about an#  abandoned greenhouse FILLED#  with flowers."; | 
    
    
        | 30 |                 message[1] = "* Not sure how or why such a#  thing would exist but I really#  wanna see it!"; | 
    
    
        | 31 |             } | 
    
    
        | 32 |             npc_flag += 1; | 
    
    
        | 33 |             break; | 
    
    
        | 34 |         case 3: | 
    
    
        | 35 |             with (msg) | 
    
    
        | 36 |             { | 
    
    
        | 37 |                 message[0] = "* Remember to give flowers lots#  of love and attention!"; | 
    
    
        | 38 |                 message[1] = "* They are alive and can teach#  you many things!"; | 
    
    
        | 39 |             } | 
    
    
        | 40 |             break; | 
    
    
        | 41 |     } | 
    
    
        | 42 | } |