|
1
|
script_execute(scr_depth, 0, 0, 0, 0, 0);
|
|
2
|
if (instance_exists(obj_dialogue) && talk == true)
|
|
3
|
{
|
|
4
|
if (obj_dialogue.cutoff == string_length(obj_dialogue.message[obj_dialogue.message_current]))
|
|
5
|
{
|
|
6
|
image_speed = 0;
|
|
7
|
image_index = 0;
|
|
8
|
}
|
|
9
|
else
|
|
10
|
{
|
|
11
|
image_speed = 0.2;
|
|
12
|
}
|
|
13
|
}
|
|
14
|
if (keyboard_multicheck_pressed(0) && scr_interactscr_interact
function scr_interact()
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state)
{
var pl_dir = obj_pl.direction;
var pl_x = 0;
var pl_y = 0;
var check_distance_x = 0;
var check_distance_y = 0;
switch (pl_dir)
{
case 0:
pl_x = obj_pl.bbox_right;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = 20;
break;
case 180:
pl_x = obj_pl.bbox_left;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = -20;
break;
case 90:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_top;
check_distance_y = -20;
break;
case 270:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_bottom;
check_distance_y = 20;
break;
}
if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false))
return true;
}
} () == true)
|
|
15
|
{
|
|
16
|
scr_textscr_text
function scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} ();
|
|
17
|
talk = 1;
|
|
18
|
switch (global.sideNpc[1])
|
|
19
|
{
|
|
20
|
case 0:
|
|
21
|
with (msg)
|
|
22
|
{
|
|
23
|
portrait = false;
|
|
24
|
sndfnt = 99;
|
|
25
|
message[0] = "* Wow, I can go wherever I want# now? I was tired of hiding# from Dalv! ";
|
|
26
|
message[1] = "* You can only draw so many# landscapes of tiny cracks and# good hiding rocks! ";
|
|
27
|
}
|
|
28
|
global.sideNpc[1] = 1;
|
|
29
|
break;
|
|
30
|
case 1:
|
|
31
|
with (msg)
|
|
32
|
{
|
|
33
|
portrait = false;
|
|
34
|
sndfnt = 99;
|
|
35
|
message[0] = "* I finally got to see the big# drawing of a sweet corn cob# I made!";
|
|
36
|
message[1] = "* I can't believe Dalv hung# it up!";
|
|
37
|
message[2] = "* I know he loves his corn# but I can't believe he# liked my art that much!";
|
|
38
|
message[3] = "* I also can't believe we've been# friends for so long and I only# just got to see his house!";
|
|
39
|
}
|
|
40
|
global.sideNpc[1] = 2;
|
|
41
|
break;
|
|
42
|
case 2:
|
|
43
|
with (msg)
|
|
44
|
{
|
|
45
|
portrait = false;
|
|
46
|
sndfnt = 99;
|
|
47
|
message[0] = "* I've always considered Dalv# and me to be friends. ";
|
|
48
|
message[1] = "* He just likes to not# be bothered sometimes. ";
|
|
49
|
message[2] = "* I get that. Sometimes I just# want to be alone to do# my art! ";
|
|
50
|
message[3] = "* I mean, if we weren't friends,# I wouldn't go out of my way# so much to give him his space! ";
|
|
51
|
}
|
|
52
|
global.sideNpc[1] = 3;
|
|
53
|
break;
|
|
54
|
case 3:
|
|
55
|
with (msg)
|
|
56
|
{
|
|
57
|
portrait = false;
|
|
58
|
sndfnt = 99;
|
|
59
|
message[0] = "* I just can't wait to sketch# the outside!";
|
|
60
|
}
|
|
61
|
break;
|
|
62
|
}
|
|
63
|
}
|
|
64
|
if (!instance_exists(obj_dialogue) && talk == true)
|
|
65
|
talk = false;
|