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gml_Object_obj_playerfall_Step_0

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1
script_execute(scr_depth);
2
if (image_index >= 16 && image_speed > 0)
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{
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    image_speed = 0;
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    image_index = 17;
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}
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if (floor(image_index) == 10)
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{
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    image_speed = 0;
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    if (!alarm[0])
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        alarm[0] = 10;
gml_Object_obj_playerfall_Alarm_0.gml

image_index = 11; image_speed = 0.2;
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}
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if (floor(image_index) == 11)
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{
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    if (!audio_is_playing(snd_groundbreak))
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        audio_play_sound(snd_groundbreak, 1, 0);
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    shake = true;
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    alarm[1] = 1;
gml_Object_obj_playerfall_Alarm_1.gml

__view_set(e__VW.XView, 0, xview_orig); __view_set(e__VW.YView, 0, yview_orig); __view_set(e__VW.XView, 0, __view_get(e__VW.XView, 0) + irandom_range(-2, 2)); __view_set(e__VW.YView, 0, __view_get(e__VW.YView, 0) + irandom_range(-2, 2)); if (shake == true) alarm[1] = 1; enum e__VW { XView, YView, WView, HView, Angle, HBorder, VBorder, HSpeed, VSpeed, Object, Visible, XPort, YPort, WPort, HPort, Camera, SurfaceID }
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    alarm[2] = 25;
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}