| 1 |
if (elevator_can_collide) |
| 2 |
{ |
| 3 |
var elevator_collided_player; |
| 4 |
if (place_meeting(x, y, obj_pl)) |
| 5 |
elevator_collided_player = true; |
| 6 |
else |
| 7 |
elevator_collided_player = false; |
| 8 |
if (elevator_active == false) |
| 9 |
{ |
| 10 |
if (!elevator_collided_player) |
| 11 |
elevator_active = true; |
| 12 |
exit; |
| 13 |
} |
| 14 |
if (elevator_collided_player) |
| 15 |
{ |
| 16 |
if (!alarm[0]) |
| 17 |
alarm[0] = 30;gml_Object_obj_pulley_elevator_Alarm_0.gmlelevator_can_collide = false;
instance_create(obj_pl.x, obj_pl.y, obj_npc_clover_dunes_24);
if (global.party_member != -4)
{
with (global.party_member)
{
var martlet_npc = instance_create(x, y, obj_martlet_npc);
martlet_npc.npc_dynamic_depth = false;
martlet_npc.x_dest[0] = other.follower_x_target;
martlet_npc.y_dest[0] = other.follower_y_target;
martlet_npc.end_direction = "down";
martlet_npc.can_walk = true;
martlet_npc.image_blend = global.party_member.image_blend;
instance_destroy();
}
}
if (instance_exists(obj_shadow_master))
obj_shadow_master.inst_number_last = 0; |
| 18 |
} |
| 19 |
else |
| 20 |
{ |
| 21 |
alarm[0] = -1;gml_Object_obj_pulley_elevator_Alarm_0.gmlelevator_can_collide = false;
instance_create(obj_pl.x, obj_pl.y, obj_npc_clover_dunes_24);
if (global.party_member != -4)
{
with (global.party_member)
{
var martlet_npc = instance_create(x, y, obj_martlet_npc);
martlet_npc.npc_dynamic_depth = false;
martlet_npc.x_dest[0] = other.follower_x_target;
martlet_npc.y_dest[0] = other.follower_y_target;
martlet_npc.end_direction = "down";
martlet_npc.can_walk = true;
martlet_npc.image_blend = global.party_member.image_blend;
instance_destroy();
}
}
if (instance_exists(obj_shadow_master))
obj_shadow_master.inst_number_last = 0; |
| 22 |
} |
| 23 |
} |
| 24 |
if (act == 0) |
| 25 |
{ |
| 26 |
if (scene == 1) |
| 27 |
{ |
| 28 |
if (player_x == 0) |
| 29 |
player_x = obj_pl.x; |
| 30 |
if (player_y == 0) |
| 31 |
player_y = obj_pl.y; |
| 32 |
obj_pl.x = player_x; |
| 33 |
obj_pl.y = player_y; |
| 34 |
x = xstart; |
| 35 |
y = ystart; |
| 36 |
if (shake_strength > 0) |
| 37 |
shake_strength -= 0.05; |
| 38 |
var shake_x = random_range(-shake_strength, shake_strength); |
| 39 |
var shake_y = random_range(-shake_strength, shake_strength); |
| 40 |
x += shake_x; |
| 41 |
y += shake_y; |
| 42 |
obj_pl.x += shake_x; |
| 43 |
obj_pl.y += shake_y; |
| 44 |
if (instance_exists(obj_martlet_npc)) |
| 45 |
{ |
| 46 |
obj_martlet_npc.x = follower_x_target; |
| 47 |
obj_martlet_npc.y = follower_y_target; |
| 48 |
obj_martlet_npc.x += shake_x; |
| 49 |
obj_martlet_npc.y += shake_y; |
| 50 |
obj_martlet_npc.depth = depth - 1; |
| 51 |
} |
| 52 |
if (scr_timerscr_timerfunction scr_timer()
{
if (timer > 0)
{
timer--;
return false;
}
else
{
return true;
}
} ()) |
| 53 |
{ |
| 54 |
x = xstart; |
| 55 |
y = ystart; |
| 56 |
timer = 30; |
| 57 |
layer_depth("ground_tiles", -9999998); |
| 58 |
layer_depth("grass_tiles", -9999999); |
| 59 |
scene++; |
| 60 |
} |
| 61 |
} |
| 62 |
if (scene == 2) |
| 63 |
{ |
| 64 |
if (scr_timerscr_timerfunction scr_timer()
{
if (timer > 0)
{
timer--;
return false;
}
else
{
return true;
}
} ()) |
| 65 |
{ |
| 66 |
if (!audio_is_playing(snd_helivator)) |
| 67 |
{ |
| 68 |
audio_sound_gain(snd_helivator, 0, 0); |
| 69 |
audio_sound_gain(snd_helivator, 1, 600); |
| 70 |
audio_play_sound(snd_helivator, 20, 1); |
| 71 |
} |
| 72 |
obj_pl.depth = depth - 1; |
| 73 |
obj_pl.y += (pull_speed * sign(target_y - starting_y)); |
| 74 |
if (instance_exists(obj_martlet_npc)) |
| 75 |
{ |
| 76 |
obj_martlet_npc.y = obj_pl.y; |
| 77 |
obj_martlet_npc.depth = depth - 1; |
| 78 |
} |
| 79 |
y += (pull_speed * sign(target_y - starting_y)); |
| 80 |
if (pull_speed < 2.5) |
| 81 |
pull_speed += (0.01 + (0.03 * abs(pull_speed))); |
| 82 |
if (abs(target_y - y) <= pull_speed) |
| 83 |
{ |
| 84 |
if (!instance_exists(obj_transition)) |
| 85 |
{ |
| 86 |
var trn = instance_create(x, y, obj_transition); |
| 87 |
trn.newRoom = elevator_next_room; |
| 88 |
trn.xx = 195; |
| 89 |
trn.yy = 440; |
| 90 |
} |
| 91 |
} |
| 92 |
} |
| 93 |
} |
| 94 |
} |
| 95 |
if (act == 1) |
| 96 |
{ |
| 97 |
obj_pl.depth = depth - 1; |
| 98 |
if (scene == 0) |
| 99 |
{ |
| 100 |
obj_pl.y += (pull_speed * sign(starting_y - y)); |
| 101 |
if (instance_exists(obj_martlet_npc)) |
| 102 |
{ |
| 103 |
obj_martlet_npc.y = obj_pl.y; |
| 104 |
obj_martlet_npc.depth = depth - 1; |
| 105 |
} |
| 106 |
y += (pull_speed * sign(starting_y - y)); |
| 107 |
if (abs(starting_y - y) <= 50 && pull_speed > 0) |
| 108 |
pull_speed -= (0.01 + (0.03 * abs(pull_speed))); |
| 109 |
if (abs(starting_y - y) <= pull_speed) |
| 110 |
{ |
| 111 |
y = starting_y; |
| 112 |
timer = 15; |
| 113 |
scene++; |
| 114 |
} |
| 115 |
} |
| 116 |
if (scene == 1) |
| 117 |
{ |
| 118 |
if (!scr_timerscr_timerfunction scr_timer()
{
if (timer > 0)
{
timer--;
return false;
}
else
{
return true;
}
} ()) |
| 119 |
{ |
| 120 |
act = 0; |
| 121 |
pull_speed = 0; |
| 122 |
timer = 20; |
| 123 |
elevator_can_collide = true; |
| 124 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (256, 600); |
| 125 |
if (instance_exists(obj_martlet_npc)) |
| 126 |
{ |
| 127 |
with (obj_martlet_npc) |
| 128 |
{ |
| 129 |
instance_create(x, y, obj_martlet_follower); |
| 130 |
obj_martlet_follower.dir_new[1] = 270; |
| 131 |
obj_martlet_follower.npc_reset = true; |
| 132 |
obj_martlet_follower.image_blend = image_blend; |
| 133 |
instance_destroy(); |
| 134 |
} |
| 135 |
} |
| 136 |
if (room == rm_dunes_27) |
| 137 |
{ |
| 138 |
layer_depth("grass_tiles", 1000000); |
| 139 |
layer_depth("ground_tiles", 1000001); |
| 140 |
} |
| 141 |
scene = 0; |
| 142 |
alarm[1] = 5; |
| 143 |
} |
| 144 |
} |
| 145 |
} |
| 146 |
if (instance_exists(obj_martlet_npc)) |
| 147 |
obj_martlet_npc.image_blend = obj_pl.image_blend; |