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gml_Object_obj_pulley_elevator_Alarm_1

related scripts: Alarm_0Alarm_1 Create_0Draw_0Other_4Step_0

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1
scr_cutscene_end
scr_cutscene_end

function
scr_cutscene_end()
{ global.cutscene = false; obj_pl.alarm[0] = 1; }
();