| 1 |
script_execute(scr_controls_text); |
| 2 |
if (key_revert_pressed) |
| 3 |
{ |
| 4 |
characters = message_length; |
| 5 |
message_draw = string_copy(message[message_current], 0, characters); |
| 6 |
} |
| 7 |
if (characters < message_length) |
| 8 |
{ |
| 9 |
if (counter == 0) |
| 10 |
{ |
| 11 |
script_execute(scr_text_increase); |
| 12 |
script_execute(scr_talking_axis); |
| 13 |
} |
| 14 |
else |
| 15 |
{ |
| 16 |
can_talk = false; |
| 17 |
} |
| 18 |
} |
| 19 |
else |
| 20 |
{ |
| 21 |
can_talk = false; |
| 22 |
if (key_select_pressed && skippable == true) |
| 23 |
{ |
| 24 |
if (message_current < message_end) |
| 25 |
{ |
| 26 |
message_adv = true; |
| 27 |
} |
| 28 |
else |
| 29 |
{ |
| 30 |
with (obj_dialogue_box_battle_transformation_any) |
| 31 |
event_user(0); |
| 32 |
with (obj_quote_bubble_battle) |
| 33 |
instance_destroy(); |
| 34 |
instance_destroy(); |
| 35 |
} |
| 36 |
} |
| 37 |
if (skippable == false) |
| 38 |
{ |
| 39 |
if (current_turn == 3 && message_current == 0) |
| 40 |
{ |
| 41 |
if (scene == 0) |
| 42 |
scene = 1; |
| 43 |
} |
| 44 |
} |
| 45 |
} |
| 46 |
switch (scene) |
| 47 |
{ |
| 48 |
case 1: |
| 49 |
if (scr_battle_box_resize_midfightscr_battle_box_resize_midfightfunction scr_battle_box_resize_midfight()
{
if (instance_exists(obj_dialogue_box_battle_transformation_any))
{
with (obj_dialogue_box_battle_transformation_any)
{
battle_box_resize_midfight = true;
battle_box_target_xscale = argument[0] / sprite_get_width(sprite_index);
battle_box_target_yscale = argument[1] / sprite_get_height(sprite_index);
if (argument_count > 2)
{
battle_box_target_x = argument[2];
battle_box_target_y = argument[3];
}
if (abs(image_xscale - battle_box_target_xscale) < 0.01 && abs(image_yscale - battle_box_target_yscale) < 0.01 && abs(x - battle_box_target_x) < 0.1 && abs(y - battle_box_target_y) < 0.1)
{
var box = 3154;
global.attack_surface_width = box.sprite_width - 8;
global.attack_surface_height = box.sprite_height - 8;
global.attack_surface_x = box.x - (global.attack_surface_width * 0.5);
global.attack_surface_y = box.y - (global.attack_surface_height * 0.5);
if (surface_exists(global.attack_surface))
global.attack_surface = surface_create(global.attack_surface_width, global.attack_surface_height);
return true;
}
}
}
else
{
return false;
}
} (575, 140)) |
| 50 |
{ |
| 51 |
scr_text_battle(); |
| 52 |
with (msg) |
| 53 |
{ |
| 54 |
sndfnt = 391; |
| 55 |
message[0] = "* (You do.)"; |
| 56 |
} |
| 57 |
if (!global.dialogue_open) |
| 58 |
cutscene_advance(); |
| 59 |
} |
| 60 |
break; |
| 61 |
case 2: |
| 62 |
message_adv = true; |
| 63 |
cutscene_advance(); |
| 64 |
break; |
| 65 |
case 3: |
| 66 |
if (cutscene_wait(0.5)) |
| 67 |
audio_play_sound(318, 1, 0, 1, 0, 0.7); |
| 68 |
break; |
| 69 |
case 4: |
| 70 |
obj_axis_body.x = obj_axis_body.xstart; |
| 71 |
obj_axis_body.y = obj_axis_body.ystart; |
| 72 |
obj_axis_body.x += random_range(-1, 1); |
| 73 |
obj_axis_body.y += random_range(-1, 1); |
| 74 |
white_fade_alpha += 0.05; |
| 75 |
if (white_fade_alpha >= 1) |
| 76 |
cutscene_advance(); |
| 77 |
break; |
| 78 |
case 5: |
| 79 |
cutscene_wait(1); |
| 80 |
break; |
| 81 |
case 6: |
| 82 |
message_adv = true; |
| 83 |
cutscene_advance(); |
| 84 |
obj_axis_heart.image_index = 3; |
| 85 |
obj_axis_heart.image_speed = 0; |
| 86 |
obj_axis_body.sprite_index = spr_axis_body; |
| 87 |
audio_play_sound(381, 1, 0, 0.75, 0, 1.2); |
| 88 |
audio_play_sound(413, 1, 0, 1, 0, 1.2); |
| 89 |
break; |
| 90 |
case 7: |
| 91 |
white_fade_alpha -= 0.1; |
| 92 |
if (white_fade_alpha <= 0) |
| 93 |
cutscene_advance(); |
| 94 |
break; |
| 95 |
case 8: |
| 96 |
skippable = true; |
| 97 |
scene = 0; |
| 98 |
global.enemy_sparing = true; |
| 99 |
break; |
| 100 |
} |
| 101 |
if (message_adv == true) |
| 102 |
{ |
| 103 |
message_current += 1; |
| 104 |
message_length = string_length(message[message_current]); |
| 105 |
characters = 0; |
| 106 |
message_draw = ""; |
| 107 |
draw_enabled = true; |
| 108 |
message_adv = false; |
| 109 |
} |
| 110 |
script_execute(scr_text_counter); |
| 111 |
if (scene > 0) |
| 112 |
{ |
| 113 |
with (obj_heart_battle_fighting_axis) |
| 114 |
{ |
| 115 |
if (image_alpha > 0) |
| 116 |
image_alpha -= 0.1; |
| 117 |
} |
| 118 |
with (obj_battle_enemy_attack_axis_shield) |
| 119 |
{ |
| 120 |
if (image_alpha > 0) |
| 121 |
image_alpha -= 0.1; |
| 122 |
} |
| 123 |
} |