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gml_Object_obj_quote_battle_cactony_a_Create_0

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execute_normal = false;
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execute_random = false;
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text_effect = "twitchy";
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text_effect_2 = "twitchy";
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color_count = 0;
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random_number = 0;
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if (global.battle_enemy_name == "cactony slither duo")
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{
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    if (global.enemy_dead_2 == true && global.fight_number == 2 && global.battle_menu_number == 1)
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    {
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        message[0] = "Wait, don't go...";
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        message_end = 0;
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    }
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    else
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    {
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        execute_normal = true;
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    }
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}
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else
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{
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    execute_normal = true;
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}
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if (execute_normal == true)
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{
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    if (global.last_action_selected == "Action 1 Low HP")
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    {
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        message[0] = "That's what you#get.";
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        message_end = 0;
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    }
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    else if (global.last_action_selected == "Action 1 Message 0")
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    {
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        random_number = irandom_range(0, 1);
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        if (random_number == 0)
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        {
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            message[0] = "It's so warm...#Is this what#love feels like?";
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            message_end = 0;
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        }
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        else if (random_number == 1)
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        {
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            message[0] = "Does this mean#you... care about#me?";
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            message_end = 0;
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        }
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    }
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    else if (global.last_action_selected == "Action 2 Low HP")
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    {
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        message[0] = "At least have the#decency to look#at me!";
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        message_end = 0;
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    }
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    else if (global.last_action_selected == "Action 2 Message 0")
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    {
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        random_number = irandom_range(0, 1);
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        if (random_number == 0)
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        {
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            message[0] = "Why does#everyone do this#to me?";
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            message_end = 0;
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        }
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        else if (random_number == 1)
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        {
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            message[0] = "What else is#new...";
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            message_end = 0;
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        }
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    }
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    else if (global.enemy_low_hp == true)
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    {
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        random_number = irandom_range(0, 1);
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        if (random_number == 0)
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        {
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            message[0] = "Could this day#get any worse?";
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            message_end = 0;
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        }
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        else if (random_number == 1)
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        {
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            text_effect = "circle";
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            message[0] = "*Sigh*";
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            message_end = 0;
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        }
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    }
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    else
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    {
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        if (global.battle_enemy_name == "cactony slither duo")
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        {
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            if ((global.enemy_dead_2 + global.enemy_spared_2) < 1)
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            {
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                random_number = irandom_range(0, 2);
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                if (random_number == 0)
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                {
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                    message[0] = "You... think#so?";
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                    message_end = 0;
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                }
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                else if (random_number == 1)
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                {
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                    message[0] = "I'm not so#sure about#that....";
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                    message_end = 0;
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                }
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                else if (random_number == 2)
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                {
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                    message[0] = "Uhhhh...";
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                    message_end = 0;
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                }
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            }
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            else
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            {
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                execute_random = true;
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            }
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        }
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        else
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        {
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            execute_random = true;
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        }
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        if (execute_random == true)
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        {
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            random_number = irandom_range(0, 4);
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            if (random_number == 0)
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            {
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                message[0] = "No one loves#me...";
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                message_end = 0;
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            }
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            else if (random_number == 1)
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            {
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                message[0] = "I'm burning up.";
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                message_end = 0;
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            }
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            else if (random_number == 2)
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            {
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                text_effect = "circle";
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                message[0] = "*Sigh*";
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                message_end = 0;
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            }
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            else if (random_number == 3)
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            {
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                message[0] = "These needles#are such a#curse...";
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                message_end = 0;
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            }
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            else if (random_number == 4)
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            {
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                message[0] = "I'm just a#burden to#everyone...";
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                message_end = 0;
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            }
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        }
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    }
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}
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message_current = 0;
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message_draw = "";
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increase = global.text_speed;
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characters = 0;
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hold = 0;
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message_length = string_length(message[message_current]);
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script_execute(scr_generate_text_counters);
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circle_text_angle = global.circle_text_angle_default;
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circle_text_angle_direction = 1;