1 |
execute_normal = false; |
2 |
execute_random = false; |
3 |
text_effect = "twitchy"; |
4 |
text_effect_2 = "twitchy"; |
5 |
color_count = 0; |
6 |
random_number = 0; |
7 |
if (global.battle_enemy_name == "cactony slither duo") |
8 |
{ |
9 |
if (global.enemy_dead_2 == true && global.fight_number == 2 && global.battle_menu_number == 1) |
10 |
{ |
11 |
message[0] = "Wait, don't go..."; |
12 |
message_end = 0; |
13 |
} |
14 |
else |
15 |
{ |
16 |
execute_normal = true; |
17 |
} |
18 |
} |
19 |
else |
20 |
{ |
21 |
execute_normal = true; |
22 |
} |
23 |
if (execute_normal == true) |
24 |
{ |
25 |
if (global.last_action_selected == "Action 1 Low HP") |
26 |
{ |
27 |
message[0] = "That's what you#get."; |
28 |
message_end = 0; |
29 |
} |
30 |
else if (global.last_action_selected == "Action 1 Message 0") |
31 |
{ |
32 |
random_number = irandom_range(0, 1); |
33 |
if (random_number == 0) |
34 |
{ |
35 |
message[0] = "It's so warm...#Is this what#love feels like?"; |
36 |
message_end = 0; |
37 |
} |
38 |
else if (random_number == 1) |
39 |
{ |
40 |
message[0] = "Does this mean#you... care about#me?"; |
41 |
message_end = 0; |
42 |
} |
43 |
} |
44 |
else if (global.last_action_selected == "Action 2 Low HP") |
45 |
{ |
46 |
message[0] = "At least have the#decency to look#at me!"; |
47 |
message_end = 0; |
48 |
} |
49 |
else if (global.last_action_selected == "Action 2 Message 0") |
50 |
{ |
51 |
random_number = irandom_range(0, 1); |
52 |
if (random_number == 0) |
53 |
{ |
54 |
message[0] = "Why does#everyone do this#to me?"; |
55 |
message_end = 0; |
56 |
} |
57 |
else if (random_number == 1) |
58 |
{ |
59 |
message[0] = "What else is#new..."; |
60 |
message_end = 0; |
61 |
} |
62 |
} |
63 |
else if (global.enemy_low_hp == true) |
64 |
{ |
65 |
random_number = irandom_range(0, 1); |
66 |
if (random_number == 0) |
67 |
{ |
68 |
message[0] = "Could this day#get any worse?"; |
69 |
message_end = 0; |
70 |
} |
71 |
else if (random_number == 1) |
72 |
{ |
73 |
text_effect = "circle"; |
74 |
message[0] = "*Sigh*"; |
75 |
message_end = 0; |
76 |
} |
77 |
} |
78 |
else |
79 |
{ |
80 |
if (global.battle_enemy_name == "cactony slither duo") |
81 |
{ |
82 |
if ((global.enemy_dead_2 + global.enemy_spared_2) < 1) |
83 |
{ |
84 |
random_number = irandom_range(0, 2); |
85 |
if (random_number == 0) |
86 |
{ |
87 |
message[0] = "You... think#so?"; |
88 |
message_end = 0; |
89 |
} |
90 |
else if (random_number == 1) |
91 |
{ |
92 |
message[0] = "I'm not so#sure about#that...."; |
93 |
message_end = 0; |
94 |
} |
95 |
else if (random_number == 2) |
96 |
{ |
97 |
message[0] = "Uhhhh..."; |
98 |
message_end = 0; |
99 |
} |
100 |
} |
101 |
else |
102 |
{ |
103 |
execute_random = true; |
104 |
} |
105 |
} |
106 |
else |
107 |
{ |
108 |
execute_random = true; |
109 |
} |
110 |
if (execute_random == true) |
111 |
{ |
112 |
random_number = irandom_range(0, 4); |
113 |
if (random_number == 0) |
114 |
{ |
115 |
message[0] = "No one loves#me..."; |
116 |
message_end = 0; |
117 |
} |
118 |
else if (random_number == 1) |
119 |
{ |
120 |
message[0] = "I'm burning up."; |
121 |
message_end = 0; |
122 |
} |
123 |
else if (random_number == 2) |
124 |
{ |
125 |
text_effect = "circle"; |
126 |
message[0] = "*Sigh*"; |
127 |
message_end = 0; |
128 |
} |
129 |
else if (random_number == 3) |
130 |
{ |
131 |
message[0] = "These needles#are such a#curse..."; |
132 |
message_end = 0; |
133 |
} |
134 |
else if (random_number == 4) |
135 |
{ |
136 |
message[0] = "I'm just a#burden to#everyone..."; |
137 |
message_end = 0; |
138 |
} |
139 |
} |
140 |
} |
141 |
} |
142 |
message_current = 0; |
143 |
message_draw = ""; |
144 |
increase = global.text_speed; |
145 |
characters = 0; |
146 |
hold = 0; |
147 |
message_length = string_length(message[message_current]); |
148 |
script_execute(scr_generate_text_counters); |
149 |
circle_text_angle = global.circle_text_angle_default; |
150 |
circle_text_angle_direction = 1; |