1 |
text_effect = "twitchy"; |
2 |
attack = false; |
3 |
scene = 0; |
4 |
cutscene_timer = 0; |
5 |
skippable = true; |
6 |
message_adv = false; |
7 |
var turns_passed = global.turns_passed; |
8 |
switch (turns_passed) |
9 |
{ |
10 |
case 4: |
11 |
message[0] = "Why..."; |
12 |
message_end = 0; |
13 |
break; |
14 |
case 5: |
15 |
message[0] = "Why won't you#die!?"; |
16 |
message_end = 0; |
17 |
break; |
18 |
case 6: |
19 |
message[0] = "Why!?"; |
20 |
message_end = 0; |
21 |
break; |
22 |
case 7: |
23 |
message[0] = "If I don't#succeed, it's#over!"; |
24 |
message_end = 0; |
25 |
break; |
26 |
case 8: |
27 |
message[0] = "Die!!"; |
28 |
message_end = 0; |
29 |
break; |
30 |
case 9: |
31 |
message[0] = "Just die!!!"; |
32 |
message_end = 0; |
33 |
break; |
34 |
case 10: |
35 |
audio_play_sound(snd_ceroba_yell, 1, 0); |
36 |
scr_screenshake_battlescr_screenshake_battlefunction scr_screenshake_battle()
{
instance_destroy(obj_screenshake_battle);
var screenshake = instance_create(0, 0, obj_screenshake_battle);
battle_screenshake_duration = argument[0];
battle_screenshake_intensity = argument[1];
battle_screenshake_dec = battle_screenshake_intensity / battle_screenshake_duration;
} (8, 2); |
37 |
message[0] = "DIE!!!!!"; |
38 |
message_end = 0; |
39 |
break; |
40 |
} |
41 |
message_current = 0; |
42 |
message_draw = ""; |
43 |
draw_enabled = true; |
44 |
increase = global.text_speed; |
45 |
characters = 0; |
46 |
hold = 0; |
47 |
message_length = string_length(message[message_current]); |
48 |
script_execute(scr_generate_text_counters); |
49 |
circle_text_angle = global.circle_text_angle_default; |
50 |
circle_text_angle_direction = 1; |