| 1 |
text_effect = "twitchy"; |
| 2 |
attack = false; |
| 3 |
scene = 0; |
| 4 |
cutscene_timer = 0; |
| 5 |
skippable = true; |
| 6 |
message_adv = false; |
| 7 |
var turns_passed = global.turns_passed; |
| 8 |
switch (turns_passed) |
| 9 |
{ |
| 10 |
case 4: |
| 11 |
message[0] = "Why..."; |
| 12 |
message_end = 0; |
| 13 |
break; |
| 14 |
case 5: |
| 15 |
message[0] = "Why won't you#die!?"; |
| 16 |
message_end = 0; |
| 17 |
break; |
| 18 |
case 6: |
| 19 |
message[0] = "Why!?"; |
| 20 |
message_end = 0; |
| 21 |
break; |
| 22 |
case 7: |
| 23 |
message[0] = "If I don't#succeed, it's#over!"; |
| 24 |
message_end = 0; |
| 25 |
break; |
| 26 |
case 8: |
| 27 |
message[0] = "Die!!"; |
| 28 |
message_end = 0; |
| 29 |
break; |
| 30 |
case 9: |
| 31 |
message[0] = "Just die!!!"; |
| 32 |
message_end = 0; |
| 33 |
break; |
| 34 |
case 10: |
| 35 |
audio_play_sound(snd_ceroba_yell, 1, 0); |
| 36 |
scr_screenshake_battlescr_screenshake_battlefunction scr_screenshake_battle()
{
instance_destroy(obj_screenshake_battle);
var screenshake = instance_create(0, 0, obj_screenshake_battle);
battle_screenshake_duration = argument[0];
battle_screenshake_intensity = argument[1];
battle_screenshake_dec = battle_screenshake_intensity / battle_screenshake_duration;
} (8, 2); |
| 37 |
message[0] = "DIE!!!!!"; |
| 38 |
message_end = 0; |
| 39 |
break; |
| 40 |
} |
| 41 |
message_current = 0; |
| 42 |
message_draw = ""; |
| 43 |
draw_enabled = true; |
| 44 |
increase = global.text_speed; |
| 45 |
characters = 0; |
| 46 |
hold = 0; |
| 47 |
message_length = string_length(message[message_current]); |
| 48 |
script_execute(scr_generate_text_counters); |
| 49 |
circle_text_angle = global.circle_text_angle_default; |
| 50 |
circle_text_angle_direction = 1; |