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gml_Object_obj_quote_battle_ceroba_Create_0

(view raw script w/o annotations or w/e)
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text_effect = "twitchy";
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attack = false;
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scene = 0;
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cutscene_timer = 0;
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skippable = true;
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message_adv = false;
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var turns_passed = global.turns_passed;
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switch (turns_passed)
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{
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    case 4:
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        message[0] = "Why...";
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        message_end = 0;
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        break;
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    case 5:
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        message[0] = "Why won't you#die!?";
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        message_end = 0;
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        break;
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    case 6:
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        message[0] = "Why!?";
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        message_end = 0;
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        break;
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    case 7:
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        message[0] = "If I don't#succeed, it's#over!";
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        message_end = 0;
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        break;
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    case 8:
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        message[0] = "Die!!";
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        message_end = 0;
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        break;
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    case 9:
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        message[0] = "Just die!!!";
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        message_end = 0;
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        break;
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    case 10:
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        audio_play_sound(snd_ceroba_yell, 1, 0);
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        scr_screenshake_battle
scr_screenshake_battle

function scr_screenshake_battle() { instance_destroy(obj_screenshake_battle); var screenshake = instance_create(0, 0, obj_screenshake_battle); battle_screenshake_duration = argument[0]; battle_screenshake_intensity = argument[1]; battle_screenshake_dec = battle_screenshake_intensity / battle_screenshake_duration; }
(8, 2);
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        message[0] = "DIE!!!!!";
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        message_end = 0;
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        break;
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}
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message_current = 0;
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message_draw = "";
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draw_enabled = true;
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increase = global.text_speed;
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characters = 0;
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hold = 0;
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message_length = string_length(message[message_current]);
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script_execute(scr_generate_text_counters);
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circle_text_angle = global.circle_text_angle_default;
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circle_text_angle_direction = 1;