1 |
execute_normal = false; |
2 |
execute_random = false; |
3 |
if (global.battle_enemy_name == "crispy scroll penilla duo") |
4 |
{ |
5 |
if (global.enemy_dead_2 == true && global.fight_number == 2 && global.battle_menu_number == 1) |
6 |
{ |
7 |
message[0] = "YOU BAKA~"; |
8 |
message_end = 0; |
9 |
} |
10 |
else |
11 |
{ |
12 |
execute_normal = true; |
13 |
} |
14 |
} |
15 |
else |
16 |
{ |
17 |
execute_normal = true; |
18 |
} |
19 |
if (execute_normal == true) |
20 |
{ |
21 |
if (global.last_action_selected == "Action 1 Low HP") |
22 |
{ |
23 |
message[0] = "Do you even#watch anime?!"; |
24 |
message_end = 0; |
25 |
} |
26 |
else if (global.last_action_selected == "Action 1 Message 0") |
27 |
{ |
28 |
if (global.enemy_count == 3) |
29 |
{ |
30 |
if ((global.enemy_dead_2 + global.enemy_spared_2 + global.enemy_dead_3 + global.enemy_spared_3) < 2) |
31 |
{ |
32 |
message[0] = "I can't do it with monsters watching..."; |
33 |
message_end = 0; |
34 |
} |
35 |
else |
36 |
{ |
37 |
message[0] = "AAAAAAAAAAAAAAAA#AAAAAAAAAAAAAAAA#AAAAAAAAAAAAAAAA#AAAAAAAAAAAAAAAA#AAAAAAAAAAAAAAAA"; |
38 |
message_end = 0; |
39 |
} |
40 |
} |
41 |
else if (global.enemy_count == 2) |
42 |
{ |
43 |
if ((global.enemy_dead_2 + global.enemy_spared_2) < 1) |
44 |
{ |
45 |
message[0] = "I can't do it#with monsters#watching..."; |
46 |
message_end = 0; |
47 |
} |
48 |
else |
49 |
{ |
50 |
message[0] = "AAAAAAAAAAAAAAAA#AAAAAAAAAAAAAAAA#AAAAAAAAAAAAAAAA#AAAAAAAAAAAAAAAA#AAAAAAAAAAAAAAAA"; |
51 |
message_end = 0; |
52 |
} |
53 |
} |
54 |
else |
55 |
{ |
56 |
message[0] = "AAAAAAAAAAAAAAAA#AAAAAAAAAAAAAAAA#AAAAAAAAAAAAAAAA#AAAAAAAAAAAAAAAA#AAAAAAAAAAAAAAAA"; |
57 |
message_end = 0; |
58 |
} |
59 |
} |
60 |
else if (global.last_action_selected == "Action 2 Low HP") |
61 |
{ |
62 |
message[0] = "You aren't even#doing it right!"; |
63 |
message_end = 0; |
64 |
} |
65 |
else if (global.last_action_selected == "Action 2 Message 0") |
66 |
{ |
67 |
message[0] = "Wait! Do you#speak fluent#reference?"; |
68 |
message_end = 0; |
69 |
} |
70 |
else if (global.last_action_selected == "Action 2 Message 1") |
71 |
{ |
72 |
message[0] = "I can feel the#power coursing#through my#ribbons!"; |
73 |
message_end = 0; |
74 |
} |
75 |
else if (global.last_action_selected == "Action 3 Low HP") |
76 |
{ |
77 |
message[0] = "You have no#respect for the#artform."; |
78 |
message_end = 0; |
79 |
} |
80 |
else if (global.last_action_selected == "Action 3 Message 0") |
81 |
{ |
82 |
message[0] = "Hey! I don't#judge your#headcanons!"; |
83 |
message_end = 0; |
84 |
} |
85 |
else if (global.enemy_low_hp == true) |
86 |
{ |
87 |
random_number = irandom_range(0, 1); |
88 |
if (random_number == 0) |
89 |
{ |
90 |
message[0] = "I'm not giving#up!"; |
91 |
message_end = 0; |
92 |
} |
93 |
else if (random_number == 1) |
94 |
{ |
95 |
message[0] = "Live a hero, die#a hero."; |
96 |
message_end = 0; |
97 |
} |
98 |
} |
99 |
else |
100 |
{ |
101 |
if (global.battle_enemy_name == "crispy scroll penilla duo") |
102 |
{ |
103 |
if ((global.enemy_dead_2 + global.enemy_spared_2) < 1) |
104 |
{ |
105 |
random_number = irandom_range(0, 1); |
106 |
if (random_number == 0) |
107 |
{ |
108 |
message[0] = "Can you draw#manga?"; |
109 |
message_end = 0; |
110 |
} |
111 |
else if (random_number == 1) |
112 |
{ |
113 |
message[0] = "You remind me of#this one anime I#saw."; |
114 |
message_end = 0; |
115 |
} |
116 |
} |
117 |
else |
118 |
{ |
119 |
execute_random = true; |
120 |
} |
121 |
} |
122 |
else |
123 |
{ |
124 |
execute_random = true; |
125 |
} |
126 |
if (execute_random == true) |
127 |
{ |
128 |
random_number = irandom_range(0, 3); |
129 |
if (random_number == 0) |
130 |
{ |
131 |
message[0] = "This isn't even#my final form!"; |
132 |
message_end = 0; |
133 |
} |
134 |
else if (random_number == 1) |
135 |
{ |
136 |
message[0] = "It isn't easy#being this#bishie!"; |
137 |
message_end = 0; |
138 |
} |
139 |
else if (random_number == 2) |
140 |
{ |
141 |
message[0] = "Don't go#tsundere on me#now!"; |
142 |
message_end = 0; |
143 |
} |
144 |
else if (random_number == 3) |
145 |
{ |
146 |
message[0] = "You must be the#antagonist!"; |
147 |
message_end = 0; |
148 |
} |
149 |
} |
150 |
} |
151 |
} |
152 |
message_current = 0; |
153 |
message_draw = ""; |
154 |
increase = global.text_speed; |
155 |
characters = 0; |
156 |
hold = 0; |
157 |
message_length = string_length(message[message_current]); |
158 |
script_execute(scr_generate_text_counters); |