Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_quote_battle_crispy_scroll_a_Draw_0

(view raw script w/o annotations or w/e)
1
draw_set_font(fnt_dotumche);
2
draw_set_color(c_black);
3
draw_set_halign(fa_left);
4
draw_set_valign(fa_top);
5
scr_draw_text_effect_twitchy_quotebubble_battle
scr_draw_text_effect_twitchy_quotebubble_battle

function scr_draw_text_effect_twitchy_quotebubble_battle(arg0, arg1, arg2) { var twitchy_text_probability = global.twitchy_text_probability; var twitchy_text_intensity = global.twitchy_text_intensity; str_indent = ""; str_indent_count = 0; str_offset = -string_width(string_hash_to_newline(string_copy("A", 1, 1))); for (var i = 1; i <= characters; i += 1) { twitchy_text_offset_x = 0; twitchy_text_offset_y = 0; twitchy_text_number = irandom_range(1, twitchy_text_probability); if (twitchy_text_number == twitchy_text_probability) { twitch_direction = irandom_range(1, 4); switch (twitch_direction) { case 1: twitchy_text_offset_x = 1; twitchy_text_offset_y = 0; break; case 2: twitchy_text_offset_x = -1; twitchy_text_offset_y = 0; break; case 3: twitchy_text_offset_x = 0; twitchy_text_offset_y = 1; break; case 4: twitchy_text_offset_x = 0; twitchy_text_offset_y = -1; break; } } str_char = string_char_at(arg0, i); if (str_char == "#") { str_indent_count += 1; if (str_indent_count == 1) str_indent = "#"; else if (str_indent_count == 2) str_indent = "##"; else if (str_indent_count == 3) str_indent = "###"; else if (str_indent_count == 4) str_indent = "####"; str_offset = -string_width(string_hash_to_newline(string_copy("A", 1, 1))) * 2; } str_offset += string_width(string_hash_to_newline(string_copy("A", 1, 1))); if (string_lettersdigits(str_char) == "") draw_text(arg1 + str_offset, arg2, string_hash_to_newline(str_indent + str_char)); else draw_text(arg1 + str_offset + (twitchy_text_offset_x * twitchy_text_intensity), arg2 + (twitchy_text_offset_y * twitchy_text_intensity), string_hash_to_newline(str_indent + str_char)); } }
(message[message_current], obj_quote_bubble_battle.x + 21, obj_quote_bubble_battle.y + 9);