| 1 |
text_effect = "twitchy"; |
| 2 |
end_fight = false; |
| 3 |
last_text_move_select = global.last_text_move_select; |
| 4 |
if (last_text_move_select < 0) |
| 5 |
{ |
| 6 |
message[0] = "* Carefully aim at the# dummy and take yer shot."; |
| 7 |
message[1] = "* Don't worry, it ain't# alive or nothin'."; |
| 8 |
portrait[0] = 419; |
| 9 |
portrait[1] = 419; |
| 10 |
message_end = 1; |
| 11 |
} |
| 12 |
else |
| 13 |
{ |
| 14 |
var last_action_selected = global.last_action_selected; |
| 15 |
if (last_action_selected == "Fight") |
| 16 |
{ |
| 17 |
var enemy_hit = global.enemy_hit; |
| 18 |
if (enemy_hit == true) |
| 19 |
{ |
| 20 |
var hit_count = global.hit_count; |
| 21 |
if (hit_count == 1) |
| 22 |
{ |
| 23 |
message[0] = "* Mighty fine job!"; |
| 24 |
message[1] = "* Give it another go!"; |
| 25 |
portrait[0] = 417; |
| 26 |
portrait[1] = 417; |
| 27 |
message_end = 1; |
| 28 |
} |
| 29 |
else if (hit_count == 2) |
| 30 |
{ |
| 31 |
message[0] = "* There ya go!"; |
| 32 |
message[1] = "* One more!"; |
| 33 |
portrait[0] = 417; |
| 34 |
portrait[1] = 417; |
| 35 |
message_end = 1; |
| 36 |
} |
| 37 |
else if (hit_count == 3) |
| 38 |
{ |
| 39 |
message[0] = "* Nice shootin'!"; |
| 40 |
message[1] = "* I'd say ye're a natural."; |
| 41 |
message[2] = "* I'm impressed, kid!"; |
| 42 |
portrait[0] = 417; |
| 43 |
portrait[1] = 417; |
| 44 |
portrait[2] = 417; |
| 45 |
message_end = 2; |
| 46 |
end_fight = true; |
| 47 |
} |
| 48 |
} |
| 49 |
else |
| 50 |
{ |
| 51 |
message[0] = "* It's alright, partner."; |
| 52 |
message[1] = "* Try again!"; |
| 53 |
portrait[0] = 417; |
| 54 |
portrait[1] = 417; |
| 55 |
message_end = 1; |
| 56 |
} |
| 57 |
} |
| 58 |
else if (last_action_selected == "Action 1 Message 0") |
| 59 |
{ |
| 60 |
message[0] = "* Uh... actually that's# good!"; |
| 61 |
message[1] = "* Intimidation of yer# opponent can decrease# their focus!"; |
| 62 |
message[2] = "* Good thinkin', Clover!"; |
| 63 |
portrait[0] = 417; |
| 64 |
portrait[1] = 417; |
| 65 |
portrait[2] = 417; |
| 66 |
message_end = 2; |
| 67 |
} |
| 68 |
else |
| 69 |
{ |
| 70 |
message[0] = "* Let's practice yer# shootin' now."; |
| 71 |
portrait[0] = 417; |
| 72 |
message_end = 0; |
| 73 |
} |
| 74 |
} |
| 75 |
message_current = 0; |
| 76 |
message_draw = ""; |
| 77 |
increase = global.text_speed; |
| 78 |
characters = 0; |
| 79 |
hold = 0; |
| 80 |
message_length = string_length(message[message_current]); |
| 81 |
portrait_enabled = true; |
| 82 |
portrait_image_speed = global.text_speed * global.talk_speed_starlo; |
| 83 |
portrait_image_index = 0; |
| 84 |
portrait_image_index_max = 1; |
| 85 |
portrait_counter = 0; |
| 86 |
can_talk_no_loop = false; |
| 87 |
script_execute(scr_generate_text_counters); |
| 88 |
circle_text_angle = global.circle_text_angle_default; |
| 89 |
circle_text_angle_direction = 1; |