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gml_Object_obj_quote_battle_el_bailador_Create_0

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var turns_passed = global.turns_passed;
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var enemy_low_hp = global.enemy_low_hp;
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var enemy_mode = global.enemy_mode;
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var enemy_mode_gen = global.enemy_mode_gen;
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switch (turns_passed)
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{
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    case 0:
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        message[0] = "I want to see your#spirit of fire!";
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        message[1] = "One and two and-";
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        portrait[0] = 1755;
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        portrait[1] = 1759;
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        message_end = 1;
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        break;
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    case 1:
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        message[0] = "Ah, that was much too#simple!";
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        message[1] = "Let us try this!";
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        portrait[0] = 1755;
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        portrait[1] = 1759;
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        message_end = 1;
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        break;
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    case 2:
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        message[0] = "Heating up!";
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        portrait[0] = 1755;
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        message_end = 0;
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        break;
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    case 3:
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        message[0] = "The passion! IT GROWS!";
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        portrait[0] = 1755;
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        message_end = 0;
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        break;
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    case 4:
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        message[0] = "Aha! Yes!";
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        message[1] = "This is what I live#for!";
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        portrait[0] = 1755;
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        portrait[1] = 1759;
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        message_end = 1;
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        break;
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    case 5:
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        message[0] = "A life without dance#is empty, I say!";
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        portrait[0] = 1755;
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        message_end = 0;
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        break;
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    case 6:
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        message[0] = "Others say that dance#can also take life#away!";
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        message[1] = "I do not see what they#mean!";
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        portrait[0] = 1755;
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        portrait[1] = 1759;
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        message_end = 1;
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        break;
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    case 7:
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        message[0] = "A world of solitude#and silence? That is#not for me!";
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        message[1] = "The Underground is#much too depressing,#you see!";
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        portrait[0] = 1755;
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        portrait[1] = 1759;
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        message_end = 1;
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        break;
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    case 8:
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        message[0] = "We are trapped within#a barrier with no hope#for freedom!";
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        message[1] = "A sad, sad situation!";
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        message[2] = "But it is not sad for#I!";
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        portrait[0] = 1755;
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        portrait[1] = 1759;
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        portrait[2] = 1755;
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        message_end = 2;
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        break;
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    case 9:
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        message[0] = "We must make do#with what we have!";
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        message[1] = "Find time for#activities that#make us happy!";
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        message[2] = "I am outgoing because#happiness is not a#quiet virtue!";
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        message[3] = "I often encourage#monsters in hope that#it is contagious!";
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        portrait[0] = 1755;
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        portrait[1] = 1759;
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        portrait[2] = 1755;
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        portrait[3] = 1759;
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        message_end = 3;
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        break;
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    case 10:
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        message[0] = "Even if monsterkind is#cursed to this grim#state, we must stick#it out to the end!";
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        message[1] = "All the way up to the#FINALE!";
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        portrait[0] = 1755;
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        portrait[1] = 1759;
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        message_end = 1;
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        break;
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    default:
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        message[0] = "Error: Variable Out Of#Range";
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        portrait[0] = 1755;
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        message_end = 0;
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}
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message_current = 0;
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message_draw = "";
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increase = global.text_speed;
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characters = 0;
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hold = 0;
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message_length = string_length(message[message_current]);
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script_execute(scr_generate_text_counters);