1 |
execute_normal = false; |
2 |
execute_random = false; |
3 |
if (global.battle_enemy_name == "flier trio") |
4 |
{ |
5 |
if (((global.enemy_dead == true && global.fight_number == 1) || (global.enemy_dead_3 == true && global.fight_number == 3)) && global.battle_menu_number == 1) |
6 |
{ |
7 |
message[0] = "That was my bro!"; |
8 |
message[1] = "He had goals in#life!"; |
9 |
message_end = 1; |
10 |
} |
11 |
else |
12 |
{ |
13 |
execute_normal = true; |
14 |
} |
15 |
} |
16 |
else |
17 |
{ |
18 |
execute_normal = true; |
19 |
} |
20 |
if (execute_normal == true) |
21 |
{ |
22 |
if (global.last_action_selected_2 == "Action 1 Low HP") |
23 |
{ |
24 |
message[0] = "Don't come near#me!"; |
25 |
message_end = 0; |
26 |
} |
27 |
else if (global.last_action_selected_2 == "Action 1 Message 0") |
28 |
{ |
29 |
random_number = irandom_range(0, 1); |
30 |
if (random_number == 0) |
31 |
{ |
32 |
message[0] = "I... This isn't#really me..."; |
33 |
message_end = 0; |
34 |
} |
35 |
else if (random_number == 1) |
36 |
{ |
37 |
message[0] = "You're right.#Something needs#to change."; |
38 |
message_end = 0; |
39 |
} |
40 |
} |
41 |
else if (global.last_action_selected_2 == "Action 2 Low HP") |
42 |
{ |
43 |
message[0] = "I don't accept."; |
44 |
message_end = 0; |
45 |
} |
46 |
else if (global.last_action_selected_2 == "Action 2 Message 0") |
47 |
{ |
48 |
random_number = irandom_range(0, 1); |
49 |
if (random_number == 0) |
50 |
{ |
51 |
message[0] = "That's right! I#knew you noticed!"; |
52 |
message_end = 0; |
53 |
} |
54 |
else if (random_number == 1) |
55 |
{ |
56 |
message[0] = "Yeah, I totally#agree."; |
57 |
message_end = 0; |
58 |
} |
59 |
} |
60 |
else if (global.last_action_selected_2 == "Action 3 Low HP") |
61 |
{ |
62 |
message[0] = "Right back at#you."; |
63 |
message_end = 0; |
64 |
} |
65 |
else if (global.last_action_selected_2 == "Action 3 Message 0") |
66 |
{ |
67 |
random_number = irandom_range(0, 1); |
68 |
if (random_number == 0) |
69 |
{ |
70 |
message[0] = "You just have no#sense of modern#fashion trends!"; |
71 |
message_end = 0; |
72 |
} |
73 |
else if (random_number == 1) |
74 |
{ |
75 |
message[0] = "That hurts me on#a personal level."; |
76 |
message_end = 0; |
77 |
} |
78 |
} |
79 |
else if (global.enemy_low_hp_2 == true) |
80 |
{ |
81 |
random_number = irandom_range(0, 1); |
82 |
if (random_number == 0) |
83 |
{ |
84 |
message[0] = "Just gotta keep#it... cool."; |
85 |
message_end = 0; |
86 |
} |
87 |
else if (random_number == 1) |
88 |
{ |
89 |
message[0] = "So this is how it#ends?"; |
90 |
message_end = 0; |
91 |
} |
92 |
} |
93 |
else |
94 |
{ |
95 |
if (global.battle_enemy_name == "flier trio") |
96 |
{ |
97 |
if ((global.enemy_dead + global.enemy_spared + global.enemy_dead_3 + global.enemy_spared_2) < 2) |
98 |
{ |
99 |
random_number = irandom_range(0, 2); |
100 |
if (random_number == 0) |
101 |
{ |
102 |
message[0] = "Who wants to have#a cookout?"; |
103 |
message_end = 0; |
104 |
} |
105 |
else if (random_number == 1) |
106 |
{ |
107 |
message[0] = "Hey guys, check#out my new ride#B)"; |
108 |
message_end = 0; |
109 |
} |
110 |
else if (random_number == 2) |
111 |
{ |
112 |
message[0] = "Finally! Monsters#that get me!"; |
113 |
message_end = 0; |
114 |
} |
115 |
} |
116 |
else |
117 |
{ |
118 |
execute_random = true; |
119 |
} |
120 |
} |
121 |
else |
122 |
{ |
123 |
execute_random = true; |
124 |
} |
125 |
if (execute_random == true) |
126 |
{ |
127 |
random_number = irandom_range(0, 2); |
128 |
if (random_number == 0) |
129 |
{ |
130 |
message[0] = "I'm looking to#buy a boat! Know#anyone selling?"; |
131 |
message_end = 0; |
132 |
} |
133 |
else if (random_number == 1) |
134 |
{ |
135 |
message[0] = "I've been working#out! No big deal#; )"; |
136 |
message_end = 0; |
137 |
} |
138 |
else if (random_number == 2) |
139 |
{ |
140 |
message[0] = "I found this#great new band#the other day!"; |
141 |
message_end = 0; |
142 |
} |
143 |
} |
144 |
} |
145 |
} |
146 |
message_current = 0; |
147 |
message_draw = ""; |
148 |
increase = global.text_speed; |
149 |
characters = 0; |
150 |
hold = 0; |
151 |
message_length = string_length(message[message_current]); |
152 |
script_execute(scr_generate_text_counters); |