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gml_Object_obj_quote_battle_flowey_genocide_yellow_Create_0

(view raw script w/o annotations or w/e)
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var current_world_value = script_execute(scr_determine_world_value_yellow);
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if (current_world_value == 1)
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{
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    message[0] = "Well... That was#something.";
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    message[1] = "You're a lot stronger#than I gave you#credit for!";
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    message[2] = "Those monsters never#stood a chance#against your skill.";
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    message[3] = "...";
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    message[4] = "What's with that#face?";
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    message[5] = "Don't even think#about killing me too.";
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    message[6] = "Remember, I'm the#one keeping you#alive.";
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    message[7] = "Your life is in my#hands.";
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    message[8] = "Don't worry, I won't#judge you for your#actions.";
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    message[9] = "Friends don't judge#each other, right?";
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    message[10] = "I have your back and#you've got mine.";
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    message[11] = "So let's get out of#here, okay pal?";
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    portrait[0] = 1936;
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    portrait[1] = 1934;
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    portrait[2] = 1934;
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    portrait[3] = 1938;
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    portrait[4] = 1938;
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    portrait[5] = 1943;
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    portrait[6] = 1934;
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    portrait[7] = 1934;
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    portrait[8] = 1934;
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    portrait[9] = 1936;
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    portrait[10] = 1934;
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    portrait[11] = 1934;
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}
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message_end = 11;
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message_current = 0;
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message_draw = "";
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increase = global.text_speed;
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characters = 0;
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hold = 0;
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message_length = string_length(message[message_current]);
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script_execute(scr_generate_text_counters);