1 |
var current_world_value = script_execute(scr_determine_world_value_yellow); |
2 |
if (current_world_value == 1) |
3 |
{ |
4 |
message[0] = "Well... That was#something."; |
5 |
message[1] = "You're a lot stronger#than I gave you#credit for!"; |
6 |
message[2] = "Those monsters never#stood a chance#against your skill."; |
7 |
message[3] = "..."; |
8 |
message[4] = "What's with that#face?"; |
9 |
message[5] = "Don't even think#about killing me too."; |
10 |
message[6] = "Remember, I'm the#one keeping you#alive."; |
11 |
message[7] = "Your life is in my#hands."; |
12 |
message[8] = "Don't worry, I won't#judge you for your#actions."; |
13 |
message[9] = "Friends don't judge#each other, right?"; |
14 |
message[10] = "I have your back and#you've got mine."; |
15 |
message[11] = "So let's get out of#here, okay pal?"; |
16 |
portrait[0] = 1936; |
17 |
portrait[1] = 1934; |
18 |
portrait[2] = 1934; |
19 |
portrait[3] = 1938; |
20 |
portrait[4] = 1938; |
21 |
portrait[5] = 1943; |
22 |
portrait[6] = 1934; |
23 |
portrait[7] = 1934; |
24 |
portrait[8] = 1934; |
25 |
portrait[9] = 1936; |
26 |
portrait[10] = 1934; |
27 |
portrait[11] = 1934; |
28 |
} |
29 |
message_end = 11; |
30 |
message_current = 0; |
31 |
message_draw = ""; |
32 |
increase = global.text_speed; |
33 |
characters = 0; |
34 |
hold = 0; |
35 |
message_length = string_length(message[message_current]); |
36 |
script_execute(scr_generate_text_counters); |