1 |
execute_normal = true; |
2 |
execute_random = false; |
3 |
text_effect = "twitchy"; |
4 |
text_effect_2 = "twitchy"; |
5 |
color_count = 0; |
6 |
random_message = 0; |
7 |
if (execute_normal == true) |
8 |
{ |
9 |
if (global.enemy_low_hp == true) |
10 |
{ |
11 |
random_message = irandom_range(0, 1); |
12 |
switch (random_message) |
13 |
{ |
14 |
case 0: |
15 |
message[0] = "D-DOn'T HATE#ON MY m/MusIC#TASTES_"; |
16 |
break; |
17 |
case 1: |
18 |
message[0] = "BiT OF A#H-H-HARSH nOISE#COMPLAINT/ /"; |
19 |
break; |
20 |
} |
21 |
message_end = 0; |
22 |
} |
23 |
else if (global.last_action_selected == "Action 1 Message 0") |
24 |
{ |
25 |
random_message = irandom_range(0, 1); |
26 |
if (global.action_3_selected_count <= 1) |
27 |
{ |
28 |
switch (random_message) |
29 |
{ |
30 |
case 0: |
31 |
message[0] = "KEEP UP !#KEEP UP !"; |
32 |
break; |
33 |
case 1: |
34 |
message[0] = "IF YOU CAN'T#V-VIBE TO IT,#GIVE IT U-U-UP !"; |
35 |
break; |
36 |
} |
37 |
} |
38 |
else |
39 |
{ |
40 |
switch (random_message) |
41 |
{ |
42 |
case 0: |
43 |
message[0] = "Okay, yeah !#I see you !"; |
44 |
break; |
45 |
case 1: |
46 |
message[0] = "Oh, now THIS#is groovy !"; |
47 |
break; |
48 |
} |
49 |
} |
50 |
message_end = 0; |
51 |
} |
52 |
else if (global.last_action_selected_2 == "Action 2 Message 0") |
53 |
{ |
54 |
random_message = irandom_range(0, 1); |
55 |
if (global.action_3_selected_count <= 1) |
56 |
{ |
57 |
switch (random_message) |
58 |
{ |
59 |
case 0: |
60 |
message[0] = "WHAT'S THAT ?#MORE VOLUME ?"; |
61 |
break; |
62 |
case 1: |
63 |
message[0] = "D-D-DISRESPECTFUL !"; |
64 |
break; |
65 |
} |
66 |
} |
67 |
else |
68 |
{ |
69 |
switch (random_message) |
70 |
{ |
71 |
case 0: |
72 |
message[0] = "Come o-on,#relax a#l-l-little ."; |
73 |
break; |
74 |
case 1: |
75 |
message[0] = "N-No need to#be bashful,#buddy ."; |
76 |
break; |
77 |
} |
78 |
} |
79 |
message_end = 0; |
80 |
} |
81 |
else if (global.last_action_selected_3 == "Action 3 Message 0") |
82 |
{ |
83 |
random_message = irandom_range(0, 1); |
84 |
if (global.action_3_selected_count <= 1) |
85 |
{ |
86 |
switch (random_message) |
87 |
{ |
88 |
case 0: |
89 |
message[0] = "HEY W-W-what#is... this ?"; |
90 |
break; |
91 |
case 1: |
92 |
message[0] = "WAIT !#I... Oh ?"; |
93 |
break; |
94 |
} |
95 |
} |
96 |
else |
97 |
{ |
98 |
switch (random_message) |
99 |
{ |
100 |
case 0: |
101 |
message[0] = "Don't k-kill#the mood :)"; |
102 |
break; |
103 |
case 1: |
104 |
message[0] = "I like#th-this one :)"; |
105 |
break; |
106 |
} |
107 |
} |
108 |
message_end = 0; |
109 |
} |
110 |
else |
111 |
{ |
112 |
execute_random = true; |
113 |
} |
114 |
if (execute_random == true) |
115 |
{ |
116 |
if (global.action_3_selected_count >= 1) |
117 |
{ |
118 |
random_number = irandom_range(0, 1); |
119 |
switch (random_message) |
120 |
{ |
121 |
case 0: |
122 |
message[0] = "This is#n-nice :)"; |
123 |
message_end = 0; |
124 |
break; |
125 |
case 1: |
126 |
message[0] = "Mhm,#yeah :)"; |
127 |
message_end = 0; |
128 |
break; |
129 |
} |
130 |
} |
131 |
else |
132 |
{ |
133 |
random_number = irandom_range(0, 4); |
134 |
if (random_number == 0) |
135 |
{ |
136 |
message[0] = "bzt- YOU'RE#LISTENING TO#D-E-A-T-H#RADIO-O-o !"; |
137 |
message_end = 0; |
138 |
} |
139 |
else if (random_number == 1) |
140 |
{ |
141 |
message[0] = "TH-TH-THIS ONE#GOES OUT TO ALL#THE HUMANS#OUT THERE !"; |
142 |
message_end = 0; |
143 |
} |
144 |
else if (random_number == 2) |
145 |
{ |
146 |
message[0] = "LOUDER !#LOUDER !#LOUDER !"; |
147 |
message_end = 0; |
148 |
} |
149 |
else if (random_number == 3) |
150 |
{ |
151 |
message[0] = "I'M G-GIVING AWAY#ONE FREE TICKET#TO THE A-A-AFTERLIFE !"; |
152 |
message_end = 0; |
153 |
} |
154 |
else if (random_number == 4) |
155 |
{ |
156 |
message[0] = "bzt- AND NOW A WORD#FROM OUR SPONSOR:#BULLET-PATTERNS ! "; |
157 |
message_end = 0; |
158 |
} |
159 |
} |
160 |
} |
161 |
} |
162 |
message_current = 0; |
163 |
message_draw = ""; |
164 |
increase = global.text_speed; |
165 |
characters = 0; |
166 |
hold = 0; |
167 |
message_length = string_length(message[message_current]); |
168 |
script_execute(scr_generate_text_counters); |
169 |
circle_text_angle = global.circle_text_angle_default; |
170 |
circle_text_angle_direction = 1; |