1 |
execute_normal = false; |
2 |
execute_random = false; |
3 |
text_effect = "twitchy"; |
4 |
text_effect_2 = "twitchy"; |
5 |
color_count = 0; |
6 |
if (global.battle_enemy_name == "insomnitot duo") |
7 |
{ |
8 |
var heart_position = script_execute(scr_return_heart_battle_menu_position); |
9 |
if (global.enemy_dead_2 == true && global.fight_number == 2 && global.battle_menu_number == 1) |
10 |
{ |
11 |
message[0] = "Huh? What? I#think I nodded#off..."; |
12 |
message_end = 0; |
13 |
} |
14 |
else if (global.last_action_selected_2 == "Action 1 Message 1" && heart_position == "2222") |
15 |
{ |
16 |
message[0] = "So much for all night."; |
17 |
message_end = 0; |
18 |
} |
19 |
else |
20 |
{ |
21 |
execute_normal = true; |
22 |
} |
23 |
} |
24 |
else |
25 |
{ |
26 |
execute_normal = true; |
27 |
} |
28 |
if (execute_normal == true) |
29 |
{ |
30 |
if (global.last_action_selected == "Action 1 Low HP") |
31 |
{ |
32 |
message[0] = "You need vocal#lessons."; |
33 |
message_end = 0; |
34 |
} |
35 |
else if (global.last_action_selected == "Action 1 Sparing") |
36 |
{ |
37 |
message[0] = "Pretty song...#zzzz..."; |
38 |
message_end = 0; |
39 |
} |
40 |
else if (global.last_action_selected == "Action 1 Message 1") |
41 |
{ |
42 |
random_number = irandom_range(0, 1); |
43 |
if (random_number == 0) |
44 |
{ |
45 |
text_effect_2 = "circle"; |
46 |
message[0] = "You're a #good sing...er..."; |
47 |
message_2[0] = " *YAWN*# "; |
48 |
message_end = 0; |
49 |
color_count = 1; |
50 |
} |
51 |
else if (random_number == 1) |
52 |
{ |
53 |
message[0] = "I like that#song..."; |
54 |
message_end = 0; |
55 |
} |
56 |
} |
57 |
else if (global.last_action_selected == "Action 1 Message 0") |
58 |
{ |
59 |
random_number = irandom_range(0, 1); |
60 |
if (random_number == 0) |
61 |
{ |
62 |
message[0] = "Know anything#more upbeat?"; |
63 |
message_end = 0; |
64 |
} |
65 |
else if (random_number == 1) |
66 |
{ |
67 |
message[0] = "I see what#you're doing.#It's not gonna#work!"; |
68 |
message_end = 0; |
69 |
} |
70 |
} |
71 |
else if (global.last_action_selected == "Action 2 Low HP") |
72 |
{ |
73 |
message[0] = "You're not the#boss of me."; |
74 |
message_end = 0; |
75 |
} |
76 |
else if (global.last_action_selected == "Action 2 Sparing" || global.last_action_selected == "Action 2 Message 0") |
77 |
{ |
78 |
random_number = irandom_range(0, 1); |
79 |
if (random_number == 0) |
80 |
{ |
81 |
message[0] = "Yeah, yeah,#don't talk to#strangers."; |
82 |
message_end = 0; |
83 |
} |
84 |
else if (random_number == 1) |
85 |
{ |
86 |
message[0] = "You sound like#my parents!"; |
87 |
message_end = 0; |
88 |
} |
89 |
} |
90 |
else if (global.last_action_selected == "Action 3 Low HP") |
91 |
{ |
92 |
message[0] = "Nice try."; |
93 |
message_end = 0; |
94 |
} |
95 |
else if (global.last_action_selected == "Action 3 Sparing" || global.last_action_selected == "Action 3 Message 0") |
96 |
{ |
97 |
random_number = irandom_range(0, 1); |
98 |
if (random_number == 0) |
99 |
{ |
100 |
message[0] = "I'm...#getting...#sleepy?"; |
101 |
message_end = 0; |
102 |
} |
103 |
else if (random_number == 1) |
104 |
{ |
105 |
text_effect = "circle"; |
106 |
message[0] = "*YAWN*"; |
107 |
message_end = 0; |
108 |
} |
109 |
} |
110 |
else if (global.enemy_low_hp == true) |
111 |
{ |
112 |
random_number = irandom_range(0, 1); |
113 |
if (random_number == 0) |
114 |
{ |
115 |
message[0] = "Ow... now I have#a headache."; |
116 |
message_end = 0; |
117 |
} |
118 |
else if (random_number == 1) |
119 |
{ |
120 |
message[0] = "No need to be so#crass."; |
121 |
message_end = 0; |
122 |
} |
123 |
} |
124 |
else if (global.enemy_sparing == true) |
125 |
{ |
126 |
random_number = irandom_range(0, 2); |
127 |
if (random_number == 0) |
128 |
{ |
129 |
message[0] = "Zzzz...zzz"; |
130 |
message_end = 0; |
131 |
} |
132 |
else if (random_number == 1) |
133 |
{ |
134 |
text_effect = "circle"; |
135 |
message[0] = "*Snore*"; |
136 |
message_end = 0; |
137 |
} |
138 |
else if (random_number == 2) |
139 |
{ |
140 |
message[0] = "Zzzzz... noodles... zzz"; |
141 |
message_end = 0; |
142 |
} |
143 |
} |
144 |
else |
145 |
{ |
146 |
if (global.battle_enemy_name == "insomnitot duo") |
147 |
{ |
148 |
if ((global.enemy_dead_2 + global.enemy_spared_2) < 1) |
149 |
{ |
150 |
random_number = irandom_range(0, 3); |
151 |
if (random_number == 0) |
152 |
{ |
153 |
message[0] = "When you have#friends, you#don't need sleep!"; |
154 |
message_end = 0; |
155 |
} |
156 |
else if (random_number == 1) |
157 |
{ |
158 |
message[0] = "We're gonna stay#up all night#chatting!"; |
159 |
message_end = 0; |
160 |
} |
161 |
else if (random_number == 2) |
162 |
{ |
163 |
message[0] = "We're starting a#night owl club."; |
164 |
message_end = 0; |
165 |
} |
166 |
else if (random_number == 3) |
167 |
{ |
168 |
message[0] = "Together we fight#the oppressive#construct of#bedtimes!"; |
169 |
message_end = 0; |
170 |
} |
171 |
} |
172 |
else |
173 |
{ |
174 |
execute_random = true; |
175 |
} |
176 |
} |
177 |
else |
178 |
{ |
179 |
execute_random = true; |
180 |
} |
181 |
if (execute_random == true) |
182 |
{ |
183 |
random_number = irandom_range(0, 4); |
184 |
if (random_number == 0) |
185 |
{ |
186 |
message[0] = "I outgrew my#bedtime, so no#rules for me."; |
187 |
message_end = 0; |
188 |
} |
189 |
else if (random_number == 1) |
190 |
{ |
191 |
message[0] = "Sleep is for#the weak!"; |
192 |
message_end = 0; |
193 |
} |
194 |
else if (random_number == 2) |
195 |
{ |
196 |
message[0] = "Cool things#happen 24 hours#a day!"; |
197 |
message_end = 0; |
198 |
} |
199 |
else if (random_number == 3) |
200 |
{ |
201 |
message[0] = "I'm not tired,#you are!"; |
202 |
message_end = 0; |
203 |
} |
204 |
else if (random_number == 4) |
205 |
{ |
206 |
message[0] = "Don't know what#time it is and#I don't care."; |
207 |
message_end = 0; |
208 |
} |
209 |
} |
210 |
} |
211 |
} |
212 |
message_current = 0; |
213 |
message_draw = ""; |
214 |
increase = global.text_speed; |
215 |
characters = 0; |
216 |
hold = 0; |
217 |
message_length = string_length(message[message_current]); |
218 |
script_execute(scr_generate_text_counters); |
219 |
circle_text_angle = global.circle_text_angle_default; |
220 |
circle_text_angle_direction = 1; |