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gml_Object_obj_quote_battle_macro_froggit_attack_end_Create_0

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1
if (live_call())
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    return global.live_result;
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text_effect = "circle";
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attack = false;
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scene = -1;
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cutscene_timer = 0;
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skippable = false;
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message_adv = false;
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var turns_passed = global.turns_passed;
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enemy_talker = 0;
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voice_pitch = 0.5;
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audio_stop_sound(global.battle_music);
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message[0] = ". . .";
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message[1] = "W O R R I E D#R I B B I T.";
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message[2] = "T . . .#";
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message[3] = "T H E#F I N A L#. . .#";
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message[4] = "T H E#F I N A L#F R O G .";
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message[5] = "C O L L E C T I O N#T I M E .";
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message_end = 5;
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message_current = 0;
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message_draw = "";
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draw_enabled = false;
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increase = global.text_speed;
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characters = 0;
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hold = 0;
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message_length = string_length(message[message_current]);
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script_execute(scr_generate_text_counters);
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circle_text_angle = global.circle_text_angle_default;
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circle_text_angle_direction = 1;
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draw_alpha = 1;
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global.enemy_spared = true;
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obj_macro_froggit_body.image_alpha = 1;