1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
text_effect = "circle"; |
4 |
attack = false; |
5 |
scene = -1; |
6 |
cutscene_timer = 0; |
7 |
skippable = false; |
8 |
message_adv = false; |
9 |
var turns_passed = global.turns_passed; |
10 |
enemy_talker = 0; |
11 |
voice_pitch = 0.5; |
12 |
audio_stop_sound(global.battle_music); |
13 |
message[0] = ". . ."; |
14 |
message[1] = "W O R R I E D#R I B B I T."; |
15 |
message[2] = "T . . .#"; |
16 |
message[3] = "T H E#F I N A L#. . .#"; |
17 |
message[4] = "T H E#F I N A L#F R O G ."; |
18 |
message[5] = "C O L L E C T I O N#T I M E ."; |
19 |
message_end = 5; |
20 |
message_current = 0; |
21 |
message_draw = ""; |
22 |
draw_enabled = false; |
23 |
increase = global.text_speed; |
24 |
characters = 0; |
25 |
hold = 0; |
26 |
message_length = string_length(message[message_current]); |
27 |
script_execute(scr_generate_text_counters); |
28 |
circle_text_angle = global.circle_text_angle_default; |
29 |
circle_text_angle_direction = 1; |
30 |
draw_alpha = 1; |
31 |
global.enemy_spared = true; |
32 |
obj_macro_froggit_body.image_alpha = 1; |