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gml_Object_obj_quote_battle_martlet_genocide_final_intro_Create_0

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text_effect = "twitchy";
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attack = false;
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scene = 0;
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cutscene_timer = 0;
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skippable = true;
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message_adv = false;
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fade_out_gui = true;
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var turns_passed = global.turns_passed;
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message[0] = "Not wasting any#time, huh?";
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message[1] = "...";
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message[2] = "You know...";
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message[3] = "My whole life...";
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message[4] = "My whole life,#I was taught#that humans are#the enemy.";
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message[5] = "The truth stared right#at me but I chose#to look away.";
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message[6] = "I tried to see the#good - I wanted to#believe it wasn't#true.";
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message[7] = "But you... ";
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message[8] = "Any ounce of \"good\"#you ever had is#six feet under.";
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message[9] = "I don't care if your#motivation was#\"noble.\"";
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message[10] = "I don't care if it#was only your twisted#idea of fun.";
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message[11] = "Nothing can justify#your sins.";
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message[12] = "I ran... ";
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message[13] = "Twice I could've done#something different.#Tried harder.";
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message[14] = "...Prevented so many#deaths.";
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message[15] = "But I knew that#chance was slim.";
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message[16] = "I'm far too limited#in my current state.";
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message[17] = "But now...";
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message[18] = "This is my#responsibility alone.";
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message[19] = "You should've finished#me when you had the#chance.";
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message[20] = "*Pant pant*";
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message[21] = "Clover... ";
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message[22] = "Your terror...";
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message[23] = "Ends NOW!!!";
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message_end = 23;
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message_current = 0;
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message_draw = "";
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draw_enabled = true;
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increase = global.text_speed;
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characters = 0;
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hold = 0;
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message_length = string_length(message[message_current]);
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script_execute(scr_generate_text_counters);
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circle_text_angle = global.circle_text_angle_default;
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circle_text_angle_direction = 1;
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if (global.hotland_flag[9] > 0)
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{
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    scene = 20;
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    instance_destroy(obj_martlet_final_body_intro);
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    draw_enabled = false;
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    with (instance_create_depth(320, 100, 10, obj_martlet_final_base))
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        y = martlet_y_target;
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    scr_battle_box_resize_midfight
scr_battle_box_resize_midfight

function scr_battle_box_resize_midfight() { if (instance_exists(obj_dialogue_box_battle_transformation_any)) { with (obj_dialogue_box_battle_transformation_any) { battle_box_resize_midfight = true; battle_box_target_xscale = argument[0] / sprite_get_width(sprite_index); battle_box_target_yscale = argument[1] / sprite_get_height(sprite_index); if (argument_count > 2) { battle_box_target_x = argument[2]; battle_box_target_y = argument[3]; } if (abs(image_xscale - battle_box_target_xscale) < 0.01 && abs(image_yscale - battle_box_target_yscale) < 0.01 && abs(x - battle_box_target_x) < 0.1 && abs(y - battle_box_target_y) < 0.1) { var box = 3154; global.attack_surface_width = box.sprite_width - 8; global.attack_surface_height = box.sprite_height - 8; global.attack_surface_x = box.x - (global.attack_surface_width * 0.5); global.attack_surface_y = box.y - (global.attack_surface_height * 0.5); if (surface_exists(global.attack_surface)) global.attack_surface = surface_create(global.attack_surface_width, global.attack_surface_height); return true; } } } else { return false; } }
(140, 140);
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}