1 |
text_effect = "twitchy"; |
2 |
attack = false; |
3 |
scene = 0; |
4 |
cutscene_timer = 0; |
5 |
skippable = true; |
6 |
message_adv = false; |
7 |
fade_out_gui = true; |
8 |
var turns_passed = global.turns_passed; |
9 |
message[0] = "Not wasting any#time, huh?"; |
10 |
message[1] = "..."; |
11 |
message[2] = "You know..."; |
12 |
message[3] = "My whole life..."; |
13 |
message[4] = "My whole life,#I was taught#that humans are#the enemy."; |
14 |
message[5] = "The truth stared right#at me but I chose#to look away."; |
15 |
message[6] = "I tried to see the#good - I wanted to#believe it wasn't#true."; |
16 |
message[7] = "But you... "; |
17 |
message[8] = "Any ounce of \"good\"#you ever had is#six feet under."; |
18 |
message[9] = "I don't care if your#motivation was#\"noble.\""; |
19 |
message[10] = "I don't care if it#was only your twisted#idea of fun."; |
20 |
message[11] = "Nothing can justify#your sins."; |
21 |
message[12] = "I ran... "; |
22 |
message[13] = "Twice I could've done#something different.#Tried harder."; |
23 |
message[14] = "...Prevented so many#deaths."; |
24 |
message[15] = "But I knew that#chance was slim."; |
25 |
message[16] = "I'm far too limited#in my current state."; |
26 |
message[17] = "But now..."; |
27 |
message[18] = "This is my#responsibility alone."; |
28 |
message[19] = "You should've finished#me when you had the#chance."; |
29 |
message[20] = "*Pant pant*"; |
30 |
message[21] = "Clover... "; |
31 |
message[22] = "Your terror..."; |
32 |
message[23] = "Ends NOW!!!"; |
33 |
message_end = 23; |
34 |
message_current = 0; |
35 |
message_draw = ""; |
36 |
draw_enabled = true; |
37 |
increase = global.text_speed; |
38 |
characters = 0; |
39 |
hold = 0; |
40 |
message_length = string_length(message[message_current]); |
41 |
script_execute(scr_generate_text_counters); |
42 |
circle_text_angle = global.circle_text_angle_default; |
43 |
circle_text_angle_direction = 1; |
44 |
if (global.hotland_flag[9] > 0) |
45 |
{ |
46 |
scene = 20; |
47 |
instance_destroy(obj_martlet_final_body_intro); |
48 |
draw_enabled = false; |
49 |
with (instance_create_depth(320, 100, 10, obj_martlet_final_base)) |
50 |
y = martlet_y_target; |
51 |
scr_battle_box_resize_midfightscr_battle_box_resize_midfightfunction scr_battle_box_resize_midfight()
{
if (instance_exists(obj_dialogue_box_battle_transformation_any))
{
with (obj_dialogue_box_battle_transformation_any)
{
battle_box_resize_midfight = true;
battle_box_target_xscale = argument[0] / sprite_get_width(sprite_index);
battle_box_target_yscale = argument[1] / sprite_get_height(sprite_index);
if (argument_count > 2)
{
battle_box_target_x = argument[2];
battle_box_target_y = argument[3];
}
if (abs(image_xscale - battle_box_target_xscale) < 0.01 && abs(image_yscale - battle_box_target_yscale) < 0.01 && abs(x - battle_box_target_x) < 0.1 && abs(y - battle_box_target_y) < 0.1)
{
var box = 3154;
global.attack_surface_width = box.sprite_width - 8;
global.attack_surface_height = box.sprite_height - 8;
global.attack_surface_x = box.x - (global.attack_surface_width * 0.5);
global.attack_surface_y = box.y - (global.attack_surface_height * 0.5);
if (surface_exists(global.attack_surface))
global.attack_surface = surface_create(global.attack_surface_width, global.attack_surface_height);
return true;
}
}
}
else
{
return false;
}
} (140, 140); |
52 |
} |