1 |
text_effect = "twitchy"; |
2 |
var random_number = irandom_range(1, 3); |
3 |
if (random_number == 1) |
4 |
{ |
5 |
message[0] = "We gotta stop wasting#time!"; |
6 |
message[1] = "It's not safe here!"; |
7 |
portrait_head[0] = 3526; |
8 |
portrait_hand[0] = 2058; |
9 |
portrait_head[1] = 1673; |
10 |
portrait_hand[1] = 2058; |
11 |
message_end = 1; |
12 |
} |
13 |
else if (random_number == 2) |
14 |
{ |
15 |
message[0] = "This is serious! Let's#get you out of here!"; |
16 |
message[1] = "I don't know how long#we have before...#let's hurry okay?"; |
17 |
portrait_head[0] = 3526; |
18 |
portrait_hand[0] = 2058; |
19 |
portrait_head[1] = 1291; |
20 |
portrait_hand[1] = 2058; |
21 |
message_end = 1; |
22 |
} |
23 |
else if (random_number == 3) |
24 |
{ |
25 |
message[0] = "I'm sorry to rush you#like this but..."; |
26 |
message[1] = "We really gotta get#going!"; |
27 |
portrait_head[0] = 314; |
28 |
portrait_hand[0] = 2058; |
29 |
portrait_head[1] = 1291; |
30 |
portrait_hand[1] = 2058; |
31 |
message_end = 1; |
32 |
} |
33 |
message_current = 0; |
34 |
message_draw = ""; |
35 |
increase = global.text_speed; |
36 |
characters = 0; |
37 |
hold = 0; |
38 |
message_length = string_length(message[message_current]); |
39 |
script_execute(scr_generate_text_counters); |
40 |
circle_text_angle = global.circle_text_angle_default; |
41 |
circle_text_angle_direction = 1; |