| 1 |
text_effect = "twitchy"; |
| 2 |
var hit_count = global.hit_count; |
| 3 |
var no_hit_count = global.no_hit_count; |
| 4 |
var miss_count = global.miss_count; |
| 5 |
if ((hit_count + no_hit_count + miss_count) <= 0) |
| 6 |
{ |
| 7 |
if (global.enemy_mode_previous == 2) |
| 8 |
message[0] = "Okay, finally, now for#protocol two:#attack back!"; |
| 9 |
else |
| 10 |
message[0] = "Good, now for protocol#two: attack back!"; |
| 11 |
message[1] = "It is time to show you#the true strength of a#Royal Guard!"; |
| 12 |
portrait_head[0] = 2087; |
| 13 |
portrait_hand[0] = 2058; |
| 14 |
portrait_head[1] = 2087; |
| 15 |
portrait_hand[1] = 2058; |
| 16 |
message_end = 1; |
| 17 |
} |
| 18 |
else if (global.enemy_hit == true) |
| 19 |
{ |
| 20 |
if (hit_count == 1) |
| 21 |
{ |
| 22 |
message[0] = "Ow! That kinda#hurt..."; |
| 23 |
portrait_head[0] = 3540; |
| 24 |
portrait_hand[0] = 2058; |
| 25 |
message_end = 0; |
| 26 |
} |
| 27 |
if (hit_count == 2) |
| 28 |
{ |
| 29 |
message[0] = "Uh-I'm sorry, it's#just, see, my#guidebook..."; |
| 30 |
message[1] = "It didn't really say#being attacked would#hurt this much..."; |
| 31 |
message[2] = "I guess it makes#sense, but still..."; |
| 32 |
message[3] = "...ow..."; |
| 33 |
portrait_head[0] = 2116; |
| 34 |
portrait_hand[0] = 2058; |
| 35 |
portrait_head[1] = 3475; |
| 36 |
portrait_hand[1] = 2058; |
| 37 |
portrait_head[2] = 2116; |
| 38 |
portrait_hand[2] = 2058; |
| 39 |
portrait_head[3] = 2643; |
| 40 |
portrait_hand[3] = 2058; |
| 41 |
message_end = 3; |
| 42 |
} |
| 43 |
else if (hit_count == 3) |
| 44 |
{ |
| 45 |
message[0] = "Ow!!"; |
| 46 |
portrait_head[0] = 390; |
| 47 |
portrait_hand[0] = 2058; |
| 48 |
message_end = 0; |
| 49 |
} |
| 50 |
else if (hit_count == 4) |
| 51 |
{ |
| 52 |
message[0] = "Does it hurt this#much when I attack#you?"; |
| 53 |
message[1] = "'Cause I'm scared I'm#gonna break a wing#here!"; |
| 54 |
message[2] = "I don't want you to#feel like this!"; |
| 55 |
message[3] = "I wouldn't want anyone#to feel like this!"; |
| 56 |
message[4] = "...For the Royal#Guard I guess..."; |
| 57 |
portrait_head[0] = 3475; |
| 58 |
portrait_hand[0] = 2058; |
| 59 |
portrait_head[1] = 3540; |
| 60 |
portrait_hand[1] = 2058; |
| 61 |
portrait_head[2] = 3475; |
| 62 |
portrait_hand[2] = 2058; |
| 63 |
portrait_head[3] = 1673; |
| 64 |
portrait_hand[3] = 2058; |
| 65 |
portrait_head[4] = 2116; |
| 66 |
portrait_hand[4] = 2058; |
| 67 |
message_end = 4; |
| 68 |
} |
| 69 |
else if (hit_count == 5) |
| 70 |
{ |
| 71 |
message[0] = "Ow!!!"; |
| 72 |
portrait_head[0] = 390; |
| 73 |
portrait_hand[0] = 2058; |
| 74 |
message_end = 0; |
| 75 |
} |
| 76 |
else if (hit_count == 6) |
| 77 |
{ |
| 78 |
message[0] = "Okay, okay, ow, this#cannot be right!"; |
| 79 |
message[1] = "I mean - OW - I'm#gonna be all black#and blue tomorrow!"; |
| 80 |
message[2] = "It hurts you too,#right?"; |
| 81 |
message[3] = "Like, it's impressive#you don't show it,#but..."; |
| 82 |
message[4] = "Ow!"; |
| 83 |
portrait_head[0] = 3526; |
| 84 |
portrait_hand[0] = 2058; |
| 85 |
portrait_head[1] = 3475; |
| 86 |
portrait_hand[1] = 2058; |
| 87 |
portrait_head[2] = 3475; |
| 88 |
portrait_hand[2] = 2058; |
| 89 |
portrait_head[3] = 2116; |
| 90 |
portrait_hand[3] = 2058; |
| 91 |
portrait_head[4] = 3475; |
| 92 |
portrait_hand[4] = 2058; |
| 93 |
message_end = 4; |
| 94 |
} |
| 95 |
} |
| 96 |
else if ((no_hit_count + miss_count) == 1) |
| 97 |
{ |
| 98 |
message[0] = "...?"; |
| 99 |
portrait_head[0] = 2116; |
| 100 |
portrait_hand[0] = 2058; |
| 101 |
message_end = 0; |
| 102 |
} |
| 103 |
else if ((no_hit_count + miss_count) == 2) |
| 104 |
{ |
| 105 |
message[0] = "???"; |
| 106 |
portrait_head[0] = 2427; |
| 107 |
portrait_hand[0] = 2058; |
| 108 |
message_end = 0; |
| 109 |
} |
| 110 |
message_current = 0; |
| 111 |
message_draw = ""; |
| 112 |
increase = global.text_speed; |
| 113 |
characters = 0; |
| 114 |
hold = 0; |
| 115 |
message_length = string_length(message[message_current]); |
| 116 |
script_execute(scr_generate_text_counters); |
| 117 |
circle_text_angle = global.circle_text_angle_default; |
| 118 |
circle_text_angle_direction = 1; |