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gml_Object_obj_quote_battle_martlet_pacifist_confused_end_Create_0

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1
text_effect = "twitchy";
2
if (global.enemy_mode_gen_previous == 1)
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{
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    message[0] = "Okay, what is going#on?!";
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    message[1] = "I mean, don't get#me wrong, being#attacked hurts!";
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    message[2] = "And you had a good#thing going there with#the not hurting#me thing, but...";
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    message[3] = "I just can't follow#your logic!";
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    message[4] = "Like, did I have a#bad first impression#with you?";
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    message[5] = "Did I mess something#up? Did I say#something wrong here?";
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    message[6] = "If I did, I'm sorry,#but violence really#isn't the answer to#your problems, you#know.";
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    message[7] = "It's important to be#able to talk through#our issues with words.";
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    message[8] = "Don't call in the#cavalry for the small#stuff.";
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    portrait_head[0] = 3526;
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    portrait_hand[0] = 2058;
15
    portrait_head[1] = 1291;
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    portrait_hand[1] = 2058;
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    portrait_head[2] = 2116;
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    portrait_hand[2] = 2058;
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    portrait_head[3] = 3540;
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    portrait_hand[3] = 2058;
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    portrait_head[4] = 2427;
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    portrait_hand[4] = 2058;
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    portrait_head[5] = 2427;
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    portrait_hand[5] = 2058;
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    portrait_head[6] = 3475;
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    portrait_hand[6] = 2058;
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    portrait_head[7] = 2116;
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    portrait_hand[7] = 2058;
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    portrait_head[8] = 2116;
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    portrait_hand[8] = 2058;
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    message_end = 8;
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}
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else
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{
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    message[0] = "Okay, wait, I'm really#confused!";
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    message[1] = "First of all: Ow! Why? #Why do you keep#hitting me?!";
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    message[2] = "I mean, yes, I am#attacking you, but‒OW!";
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    message[3] = "At least be consistent#please!";
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    message[4] = "Like, if you attack me#a bunch and then it's#your turn again...";
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    message[5] = "Well, then I expect#you to attack,#and I can ready#myself, you know?";
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    message[6] = "But when you keep#going back and forth#like this...";
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    message[7] = "You're giving me#whiplash!";
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    message[8] = "Plus, I don't know#how to feel right#now!";
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    message[9] = "You attacked me, so#I should have no#qualms with#apprehending you!";
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    message[10] = "...but then you#stopped attacking me,#so I thought:";
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    message[11] = "\"Hey, maybe you#overreacted, Martlet!\"";
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    message[12] = "\"Being a human isn't#such a serious crime!\"";
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    message[13] = "\"Maybe just let the#kid off with a#warning this time!\"";
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    message[14] = "\"If you catch them#being human again,#that's when you#arrest them!\"";
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    message[15] = "But then you hit me#again, and now#everything is all#muddled!";
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    message[16] = "And now all I#know is OWWW it#hurt.";
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    portrait_head[0] = 2427;
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    portrait_hand[0] = 2058;
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    portrait_head[1] = 3540;
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    portrait_hand[1] = 2058;
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    portrait_head[2] = 3540;
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    portrait_hand[2] = 2058;
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    portrait_head[3] = 3475;
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    portrait_hand[3] = 2058;
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    portrait_head[4] = 1673;
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    portrait_hand[4] = 2058;
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    portrait_head[5] = 3475;
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    portrait_hand[5] = 2058;
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    portrait_head[6] = 3540;
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    portrait_hand[6] = 2058;
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    portrait_head[7] = 3475;
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    portrait_hand[7] = 2058;
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    portrait_head[8] = 1673;
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    portrait_hand[8] = 2058;
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    portrait_head[9] = 2087;
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    portrait_hand[9] = 2058;
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    portrait_head[10] = 3475;
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    portrait_hand[10] = 2058;
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    portrait_head[11] = 126;
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    portrait_hand[11] = 2058;
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    portrait_head[12] = 126;
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    portrait_hand[12] = 2058;
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    portrait_head[13] = 126;
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    portrait_hand[13] = 2058;
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    portrait_head[14] = 126;
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    portrait_hand[14] = 2058;
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    portrait_head[15] = 3475;
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    portrait_hand[15] = 2058;
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    portrait_head[16] = 390;
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    portrait_hand[16] = 2058;
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    message_end = 16;
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}
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message_current = 0;
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message_draw = "";
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increase = global.text_speed;
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characters = 0;
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hold = 0;
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message_length = string_length(message[message_current]);
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script_execute(scr_generate_text_counters);
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circle_text_angle = global.circle_text_angle_default;
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circle_text_angle_direction = 1;