1 |
text_effect = "twitchy"; |
2 |
if (global.enemy_mode_gen_previous == 1) |
3 |
{ |
4 |
message[0] = "Okay, what is going#on?!"; |
5 |
message[1] = "I mean, don't get#me wrong, being#attacked hurts!"; |
6 |
message[2] = "And you had a good#thing going there with#the not hurting#me thing, but..."; |
7 |
message[3] = "I just can't follow#your logic!"; |
8 |
message[4] = "Like, did I have a#bad first impression#with you?"; |
9 |
message[5] = "Did I mess something#up? Did I say#something wrong here?"; |
10 |
message[6] = "If I did, I'm sorry,#but violence really#isn't the answer to#your problems, you#know."; |
11 |
message[7] = "It's important to be#able to talk through#our issues with words."; |
12 |
message[8] = "Don't call in the#cavalry for the small#stuff."; |
13 |
portrait_head[0] = 3526; |
14 |
portrait_hand[0] = 2058; |
15 |
portrait_head[1] = 1291; |
16 |
portrait_hand[1] = 2058; |
17 |
portrait_head[2] = 2116; |
18 |
portrait_hand[2] = 2058; |
19 |
portrait_head[3] = 3540; |
20 |
portrait_hand[3] = 2058; |
21 |
portrait_head[4] = 2427; |
22 |
portrait_hand[4] = 2058; |
23 |
portrait_head[5] = 2427; |
24 |
portrait_hand[5] = 2058; |
25 |
portrait_head[6] = 3475; |
26 |
portrait_hand[6] = 2058; |
27 |
portrait_head[7] = 2116; |
28 |
portrait_hand[7] = 2058; |
29 |
portrait_head[8] = 2116; |
30 |
portrait_hand[8] = 2058; |
31 |
message_end = 8; |
32 |
} |
33 |
else |
34 |
{ |
35 |
message[0] = "Okay, wait, I'm really#confused!"; |
36 |
message[1] = "First of all: Ow! Why? #Why do you keep#hitting me?!"; |
37 |
message[2] = "I mean, yes, I am#attacking you, but‒OW!"; |
38 |
message[3] = "At least be consistent#please!"; |
39 |
message[4] = "Like, if you attack me#a bunch and then it's#your turn again..."; |
40 |
message[5] = "Well, then I expect#you to attack,#and I can ready#myself, you know?"; |
41 |
message[6] = "But when you keep#going back and forth#like this..."; |
42 |
message[7] = "You're giving me#whiplash!"; |
43 |
message[8] = "Plus, I don't know#how to feel right#now!"; |
44 |
message[9] = "You attacked me, so#I should have no#qualms with#apprehending you!"; |
45 |
message[10] = "...but then you#stopped attacking me,#so I thought:"; |
46 |
message[11] = "\"Hey, maybe you#overreacted, Martlet!\""; |
47 |
message[12] = "\"Being a human isn't#such a serious crime!\""; |
48 |
message[13] = "\"Maybe just let the#kid off with a#warning this time!\""; |
49 |
message[14] = "\"If you catch them#being human again,#that's when you#arrest them!\""; |
50 |
message[15] = "But then you hit me#again, and now#everything is all#muddled!"; |
51 |
message[16] = "And now all I#know is OWWW it#hurt."; |
52 |
portrait_head[0] = 2427; |
53 |
portrait_hand[0] = 2058; |
54 |
portrait_head[1] = 3540; |
55 |
portrait_hand[1] = 2058; |
56 |
portrait_head[2] = 3540; |
57 |
portrait_hand[2] = 2058; |
58 |
portrait_head[3] = 3475; |
59 |
portrait_hand[3] = 2058; |
60 |
portrait_head[4] = 1673; |
61 |
portrait_hand[4] = 2058; |
62 |
portrait_head[5] = 3475; |
63 |
portrait_hand[5] = 2058; |
64 |
portrait_head[6] = 3540; |
65 |
portrait_hand[6] = 2058; |
66 |
portrait_head[7] = 3475; |
67 |
portrait_hand[7] = 2058; |
68 |
portrait_head[8] = 1673; |
69 |
portrait_hand[8] = 2058; |
70 |
portrait_head[9] = 2087; |
71 |
portrait_hand[9] = 2058; |
72 |
portrait_head[10] = 3475; |
73 |
portrait_hand[10] = 2058; |
74 |
portrait_head[11] = 126; |
75 |
portrait_hand[11] = 2058; |
76 |
portrait_head[12] = 126; |
77 |
portrait_hand[12] = 2058; |
78 |
portrait_head[13] = 126; |
79 |
portrait_hand[13] = 2058; |
80 |
portrait_head[14] = 126; |
81 |
portrait_hand[14] = 2058; |
82 |
portrait_head[15] = 3475; |
83 |
portrait_hand[15] = 2058; |
84 |
portrait_head[16] = 390; |
85 |
portrait_hand[16] = 2058; |
86 |
message_end = 16; |
87 |
} |
88 |
message_current = 0; |
89 |
message_draw = ""; |
90 |
increase = global.text_speed; |
91 |
characters = 0; |
92 |
hold = 0; |
93 |
message_length = string_length(message[message_current]); |
94 |
script_execute(scr_generate_text_counters); |
95 |
circle_text_angle = global.circle_text_angle_default; |
96 |
circle_text_angle_direction = 1; |