Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_quote_battle_martlet_pacifist_insult_1_Create_0

(view raw script w/o annotations or w/e)
1
text_effect = "twitchy";
2
attack = false;
3
if ((global.last_action_selected == "Action 3 Phase 2" && global.action_3_selected_count >= 2) || (global.last_action_selected != "Action 3 Phase 2" && global.last_action_selected != "Action 3 Phase 1" && global.action_3_selected_count >= 1))
4
{
5
    if (global.action_3_selected_count >= 2)
6
    {
7
        attack = true;
8
        message[0] = "That's more like it!";
9
        message[1] = "What kind of Royal#Guard wears rags like#these, right?";
10
        message[2] = "It's not like I stayed#up all night#sewing them or#anything, haha...";
11
        message[3] = "Oh, right, it's my#turn.";
12
        portrait_head[0] = 2087;
13
        portrait_hand[0] = 2058;
14
        portrait_head[1] = 2087;
15
        portrait_hand[1] = 2058;
16
        portrait_head[2] = 2116;
17
        portrait_hand[2] = 2058;
18
        portrait_head[3] = 29;
19
        portrait_hand[3] = 2058;
20
        message_end = 3;
21
    }
22
    else
23
    {
24
        message[0] = "Give it another try!";
25
        message[1] = "I believe in you!";
26
        portrait_head[0] = 126;
27
        portrait_hand[0] = 2058;
28
        portrait_head[1] = 3235;
29
        portrait_hand[1] = 2058;
30
        message_end = 1;
31
    }
32
}
33
else if (global.action_3_selected_count >= 1)
34
{
35
    attack = true;
36
    message[0] = "Aww! That was#adorable! ";
37
    message[1] = "I don't even feel#insulted!";
38
    message[2] = "I feel like I've been#honored! You put so#much work into that!";
39
    message[3] = "You aren't making#this easy here!";
40
    message[4] = "Here I go... protocol#and all that... for#the Royal Guard!";
41
    portrait_head[0] = 3235;
42
    portrait_hand[0] = 2058;
43
    portrait_head[1] = 3673;
44
    portrait_hand[1] = 2058;
45
    portrait_head[2] = 3235;
46
    portrait_hand[2] = 2058;
47
    portrait_head[3] = 2116;
48
    portrait_hand[3] = 2058;
49
    portrait_head[4] = 2116;
50
    portrait_hand[4] = 2058;
51
    message_end = 4;
52
}
53
else
54
{
55
    message[0] = "Come on! Get#aggressive!";
56
    message[1] = "I can take it, I#swear!";
57
    message[2] = "Sticks and stones may#break my bones, but#words can only make#me sad!";
58
    portrait_head[0] = 2087;
59
    portrait_hand[0] = 2058;
60
    portrait_head[1] = 2087;
61
    portrait_hand[1] = 2058;
62
    portrait_head[2] = 3235;
63
    portrait_hand[2] = 2058;
64
    message_end = 2;
65
}
66
message_current = 0;
67
message_draw = "";
68
increase = global.text_speed;
69
characters = 0;
70
hold = 0;
71
message_length = string_length(message[message_current]);
72
script_execute(scr_generate_text_counters);
73
circle_text_angle = global.circle_text_angle_default;
74
circle_text_angle_direction = 1;