1 |
text_effect = "twitchy"; |
2 |
attack = false; |
3 |
var turns_passed = global.turns_passed; |
4 |
if (turns_passed == 0) |
5 |
{ |
6 |
attack = true; |
7 |
if (global.enemy_mode_previous == 1) |
8 |
{ |
9 |
message[0] = "Alright, intruder!"; |
10 |
message[1] = "Prepare for the Royal#Guard Gauntlet!"; |
11 |
portrait_head[0] = 2087; |
12 |
portrait_hand[0] = 2058; |
13 |
portrait_head[1] = 2087; |
14 |
portrait_hand[1] = 2058; |
15 |
message_end = 1; |
16 |
} |
17 |
else |
18 |
{ |
19 |
message[0] = "That was only a#warmup."; |
20 |
message[1] = "Prepare for the Royal#Guard Gauntlet!"; |
21 |
portrait_head[0] = 2087; |
22 |
portrait_hand[0] = 2058; |
23 |
portrait_head[1] = 2087; |
24 |
portrait_hand[1] = 2058; |
25 |
message_end = 1; |
26 |
} |
27 |
} |
28 |
else if (turns_passed == 1) |
29 |
{ |
30 |
attack = true; |
31 |
message[0] = "Hi-YA!"; |
32 |
portrait_head[0] = 2087; |
33 |
portrait_hand[0] = 2058; |
34 |
message_end = 0; |
35 |
} |
36 |
else if (turns_passed == 2) |
37 |
{ |
38 |
attack = true; |
39 |
message[0] = "Take this, intruder!"; |
40 |
portrait_head[0] = 2087; |
41 |
portrait_hand[0] = 2058; |
42 |
message_end = 0; |
43 |
} |
44 |
else if (turns_passed == 3) |
45 |
{ |
46 |
attack = true; |
47 |
message[0] = "Phew!"; |
48 |
message[1] = "This is a real#workout."; |
49 |
message[2] = "Keep it up, Martlet!"; |
50 |
portrait_head[0] = 314; |
51 |
portrait_hand[0] = 2058; |
52 |
portrait_head[1] = 314; |
53 |
portrait_hand[1] = 2058; |
54 |
portrait_head[2] = 2087; |
55 |
portrait_hand[2] = 2058; |
56 |
message_end = 2; |
57 |
} |
58 |
else if (turns_passed == 4) |
59 |
{ |
60 |
attack = true; |
61 |
message[0] = "...?"; |
62 |
portrait_head[0] = 2116; |
63 |
portrait_hand[0] = 2058; |
64 |
message_end = 0; |
65 |
} |
66 |
else if (turns_passed == 5) |
67 |
{ |
68 |
message[0] = "See, when I#apprehended that girl,#I didn't have this#problem."; |
69 |
message[1] = "Well... I guess she#didn't attack me per#se..."; |
70 |
message[2] = "But she scolded me and#got real aggressive,#like:"; |
71 |
message[3] = "\"What are you on#about?! I'm not human!#Clear the feathers out#of your head!\""; |
72 |
message[4] = "Would you mind being#aggressive like her?"; |
73 |
portrait_head[0] = 2427; |
74 |
portrait_hand[0] = 2058; |
75 |
portrait_head[1] = 1610; |
76 |
portrait_hand[1] = 2058; |
77 |
portrait_head[2] = 126; |
78 |
portrait_hand[2] = 2058; |
79 |
portrait_head[3] = 2087; |
80 |
portrait_hand[3] = 2058; |
81 |
portrait_head[4] = 3673; |
82 |
portrait_hand[4] = 2058; |
83 |
message_end = 4; |
84 |
} |
85 |
message_current = 0; |
86 |
message_draw = ""; |
87 |
increase = global.text_speed; |
88 |
characters = 0; |
89 |
hold = 0; |
90 |
message_length = string_length(message[message_current]); |
91 |
script_execute(scr_generate_text_counters); |
92 |
circle_text_angle = global.circle_text_angle_default; |
93 |
circle_text_angle_direction = 1; |