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gml_Object_obj_quote_battle_penilla_a_Create_0

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execute_normal = false;
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execute_random = false;
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if (global.last_action_selected == "Action 1 Low HP")
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{
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    message[0] = "You got some#nerve.";
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    message_end = 0;
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}
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else if (global.last_action_selected == "Action 1 Message 0")
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{
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    random_number = irandom_range(0, 1);
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    if (random_number == 0)
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    {
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        message[0] = "You're just#saying that#because you feel#obligated.";
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        message_end = 0;
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    }
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    else if (random_number == 1)
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    {
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        message[0] = "I don't really#think it's ready#for people yet.";
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        message_end = 0;
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    }
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}
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else if (global.last_action_selected == "Action 2 Low HP")
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{
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    message[0] = "Maybe art isn't#the right path#for me.";
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    message_end = 0;
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}
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else if (global.last_action_selected == "Action 2 Message 0")
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{
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    random_number = irandom_range(0, 1);
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    if (random_number == 0)
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    {
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        message[0] = "I suppose I#could use a#break.";
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        message_end = 0;
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    }
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    else if (random_number == 1)
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    {
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        message[0] = "I have been at#this for a#while...";
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        message_end = 0;
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    }
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}
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else if (global.enemy_low_hp == true)
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{
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    random_number = irandom_range(0, 1);
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    if (random_number == 0)
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    {
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        message[0] = "I'll just...#tape it back#together.";
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        message_end = 0;
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    }
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    else if (random_number == 1)
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    {
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        message[0] = "A sharpener#would come in#handy right#about now...";
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        message_end = 0;
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    }
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}
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else
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{
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    random_number = irandom_range(0, 3);
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    if (random_number == 0)
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    {
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        message[0] = "Gotta keep my#skills sharp!";
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        message_end = 0;
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    }
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    else if (random_number == 1)
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    {
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        message[0] = "The artist's#life is one of#solitude.";
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        message_end = 0;
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    }
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    else if (random_number == 2)
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    {
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        message[0] = "So all my hand#work leads to#this?";
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        message_end = 0;
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    }
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    else if (random_number == 3)
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    {
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        message[0] = "2B or not 2B?";
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        message_end = 0;
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    }
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}
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message_current = 0;
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message_draw = "";
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increase = global.text_speed;
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characters = 0;
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hold = 0;
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message_length = string_length(message[message_current]);
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script_execute(scr_generate_text_counters);