1 |
execute_normal = false; |
2 |
execute_random = false; |
3 |
if (global.last_action_selected == "Action 1 Low HP") |
4 |
{ |
5 |
message[0] = "You got some#nerve."; |
6 |
message_end = 0; |
7 |
} |
8 |
else if (global.last_action_selected == "Action 1 Message 0") |
9 |
{ |
10 |
random_number = irandom_range(0, 1); |
11 |
if (random_number == 0) |
12 |
{ |
13 |
message[0] = "You're just#saying that#because you feel#obligated."; |
14 |
message_end = 0; |
15 |
} |
16 |
else if (random_number == 1) |
17 |
{ |
18 |
message[0] = "I don't really#think it's ready#for people yet."; |
19 |
message_end = 0; |
20 |
} |
21 |
} |
22 |
else if (global.last_action_selected == "Action 2 Low HP") |
23 |
{ |
24 |
message[0] = "Maybe art isn't#the right path#for me."; |
25 |
message_end = 0; |
26 |
} |
27 |
else if (global.last_action_selected == "Action 2 Message 0") |
28 |
{ |
29 |
random_number = irandom_range(0, 1); |
30 |
if (random_number == 0) |
31 |
{ |
32 |
message[0] = "I suppose I#could use a#break."; |
33 |
message_end = 0; |
34 |
} |
35 |
else if (random_number == 1) |
36 |
{ |
37 |
message[0] = "I have been at#this for a#while..."; |
38 |
message_end = 0; |
39 |
} |
40 |
} |
41 |
else if (global.enemy_low_hp == true) |
42 |
{ |
43 |
random_number = irandom_range(0, 1); |
44 |
if (random_number == 0) |
45 |
{ |
46 |
message[0] = "I'll just...#tape it back#together."; |
47 |
message_end = 0; |
48 |
} |
49 |
else if (random_number == 1) |
50 |
{ |
51 |
message[0] = "A sharpener#would come in#handy right#about now..."; |
52 |
message_end = 0; |
53 |
} |
54 |
} |
55 |
else |
56 |
{ |
57 |
random_number = irandom_range(0, 3); |
58 |
if (random_number == 0) |
59 |
{ |
60 |
message[0] = "Gotta keep my#skills sharp!"; |
61 |
message_end = 0; |
62 |
} |
63 |
else if (random_number == 1) |
64 |
{ |
65 |
message[0] = "The artist's#life is one of#solitude."; |
66 |
message_end = 0; |
67 |
} |
68 |
else if (random_number == 2) |
69 |
{ |
70 |
message[0] = "So all my hand#work leads to#this?"; |
71 |
message_end = 0; |
72 |
} |
73 |
else if (random_number == 3) |
74 |
{ |
75 |
message[0] = "2B or not 2B?"; |
76 |
message_end = 0; |
77 |
} |
78 |
} |
79 |
message_current = 0; |
80 |
message_draw = ""; |
81 |
increase = global.text_speed; |
82 |
characters = 0; |
83 |
hold = 0; |
84 |
message_length = string_length(message[message_current]); |
85 |
script_execute(scr_generate_text_counters); |