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gml_Object_obj_quote_battle_slither_a_Create_0

(view raw script w/o annotations or w/e)
1
execute_normal = false;
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execute_random = false;
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text_effect = "twitchy";
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text_effect_2 = "twitchy";
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color_count = 0;
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execute_normal = true;
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if (execute_normal == true)
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{
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    if (global.last_action_selected == "Action 1 Low HP")
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    {
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        message[0] = "They were only#greetings!I#ssswear!";
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        message_end = 0;
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    }
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    else if (global.last_action_selected == "Action 2 Low HP")
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    {
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        message[0] = "It's true, I#do. Run along#now!";
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        message_end = 0;
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    }
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    else if (global.last_action_selected == "Action 3 Low HP")
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    {
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        message[0] = "Ding ding ding!#Got a genius#over here!";
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        message_end = 0;
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    }
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    else if (global.last_action_selected == "Action 1 Message 0")
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    {
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        random_number = irandom_range(0, 1);
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        if (random_number == 0)
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        {
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            message[0] = "Oh, this and#that. Odds and#ends. Ya know...";
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            message_end = 0;
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        }
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        else if (random_number == 1)
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        {
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            message[0] = "I'm an#excccellent#travel companion,#I am!";
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            message_end = 0;
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        }
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    }
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    else if (global.last_action_selected == "Action 2 Message 0")
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    {
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        random_number = irandom_range(0, 1);
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        if (random_number == 0)
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        {
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            message[0] = "Yesss, we're#gonna go far,#you and me!";
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            message_end = 0;
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        }
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        else if (random_number == 1)
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        {
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            message[0] = "I knew you'd#see things my#way, human!";
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            message_end = 0;
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        }
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    }
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    else if (global.last_action_selected == "Action 3 Message 0")
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    {
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        message[0] = "Come on mate,#don't leave me#out to dry!";
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        message_end = 0;
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    }
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    else if (global.last_action_selected == "Action 3 Message 1")
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    {
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        message[0] = "Fine! But you're#missing out#BIG!";
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        message[1] = "Enjoy the#snake-sized#hole in your#heart!";
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        message_end = 1;
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    }
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    else if (global.enemy_low_hp == true)
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    {
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        random_number = irandom_range(0, 1);
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        if (random_number == 0)
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        {
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            message[0] = "H-Help a friend#patch themselves#up, eh?";
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            message_end = 0;
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        }
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        else if (random_number == 1)
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        {
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            message[0] = "Calm down, mate.#We can work#something out...";
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            message_end = 0;
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        }
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    }
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    else
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    {
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        if (global.battle_enemy_name == "frostermit know cone duo")
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            execute_random = true;
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        else
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            execute_random = true;
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        if (execute_random == true)
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        {
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            random_number = irandom_range(0, 4);
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            if (random_number == 0)
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            {
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                message[0] = "Adventure?#That's my#maiden name!";
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                message_end = 0;
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            }
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            else if (random_number == 1)
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            {
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                message[0] = "Why are you#avoiding my#greetings? Come#on!";
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                message_end = 0;
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            }
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            else if (random_number == 2)
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            {
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                message[0] = "What's your story?#Scandals?#Sssecrets...?";
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                message_end = 0;
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            }
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            else if (random_number == 3)
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            {
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                message[0] = "I can help ya#climb out of your#rut, I can!";
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                message_end = 0;
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            }
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            else if (random_number == 4)
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            {
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                message[0] = "You can trussst#me! Swear on#me mum!";
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                message_end = 0;
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            }
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        }
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    }
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}
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message_current = 0;
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message_draw = "";
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increase = global.text_speed;
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characters = 0;
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hold = 0;
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message_length = string_length(message[message_current]);
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script_execute(scr_generate_text_counters);
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circle_text_angle = global.circle_text_angle_default;
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circle_text_angle_direction = 1;