1 |
text_effect = "twitchy"; |
2 |
attack = false; |
3 |
var turns_passed = global.turns_passed; |
4 |
switch (turns_passed) |
5 |
{ |
6 |
case 0: |
7 |
message[0] = "I know I'm better#than this."; |
8 |
message[1] = "A dignified sheriff#would face their#opponent fairly."; |
9 |
message[2] = "However, you're no#everyday bandit,#so get ready!"; |
10 |
portrait_head[0] = 2125; |
11 |
portrait_head[1] = 2124; |
12 |
portrait_head[2] = 2124; |
13 |
message_end = 2; |
14 |
break; |
15 |
case 1: |
16 |
message[0] = "Huh. Even tied up,#you're skilled."; |
17 |
message[1] = "I sure have an eye#for talent."; |
18 |
portrait_head[0] = 2124; |
19 |
portrait_head[1] = 2124; |
20 |
message_end = 1; |
21 |
break; |
22 |
case 2: |
23 |
message[0] = "Still..."; |
24 |
message[1] = "Part of me wishes#things coulda stayed#the way they were."; |
25 |
portrait_head[0] = 2124; |
26 |
portrait_head[1] = 2124; |
27 |
message_end = 1; |
28 |
break; |
29 |
case 3: |
30 |
message[0] = "Why'd you have to step#foot in my town?"; |
31 |
message[1] = "Just a few hours ago#everyone was gettin'#along."; |
32 |
message[2] = "Now... well...#we're here."; |
33 |
portrait_head[0] = 2124; |
34 |
portrait_head[1] = 2124; |
35 |
portrait_head[2] = 2124; |
36 |
message_end = 2; |
37 |
break; |
38 |
case 4: |
39 |
message[0] = "This is the only#way to fix things."; |
40 |
message[1] = "The only way#I know..."; |
41 |
portrait_head[0] = 2124; |
42 |
portrait_head[1] = 2125; |
43 |
message_end = 1; |
44 |
break; |
45 |
case 5: |
46 |
message[0] = "...!"; |
47 |
portrait_head[0] = 2124; |
48 |
message_end = 0; |
49 |
break; |
50 |
case 6: |
51 |
message[0] = "Quit squirmin' so#much!"; |
52 |
portrait_head[0] = 2124; |
53 |
message_end = 0; |
54 |
break; |
55 |
case 7: |
56 |
message[0] = "Clover, you gotta#understand!"; |
57 |
portrait_head[0] = 2124; |
58 |
message_end = 0; |
59 |
break; |
60 |
case 8: |
61 |
message[0] = "Come on!!"; |
62 |
message[1] = "Give it up already!!"; |
63 |
portrait_head[0] = 2124; |
64 |
portrait_head[1] = 2124; |
65 |
message_end = 1; |
66 |
break; |
67 |
case 9: |
68 |
message[0] = "Fine. I didn't wanna#use this but I got#no choice."; |
69 |
message[1] = "Goodbye, partner. "; |
70 |
portrait_head[0] = 2125; |
71 |
portrait_head[1] = 2124; |
72 |
message_end = 1; |
73 |
break; |
74 |
case 11: |
75 |
message[0] = "I'm gonna miss our#time together."; |
76 |
message[1] = "I mean that."; |
77 |
portrait_head[0] = 2124; |
78 |
portrait_head[1] = 2124; |
79 |
message_end = 1; |
80 |
break; |
81 |
case 12: |
82 |
message[0] = "At first, I was truly#happy."; |
83 |
message[1] = "I thought you were the#real deal."; |
84 |
portrait_head[0] = 2124; |
85 |
portrait_head[1] = 2124; |
86 |
message_end = 1; |
87 |
break; |
88 |
case 13: |
89 |
message[0] = "All my sacrifices, all#the naysayers..."; |
90 |
message[1] = "Those didn't matter#anymore 'cause what I#had was#special."; |
91 |
portrait_head[0] = 2124; |
92 |
portrait_head[1] = 2124; |
93 |
message_end = 1; |
94 |
break; |
95 |
case 14: |
96 |
message[0] = "But now I've realized#the truth..."; |
97 |
message[1] = "This sheriff stuff?#It's worthless."; |
98 |
portrait_head[0] = 2124; |
99 |
portrait_head[1] = 2124; |
100 |
message_end = 1; |
101 |
break; |
102 |
case 15: |
103 |
message[0] = "We all tout \"justice\"#but..."; |
104 |
message[1] = "True Underground#status is only#secured through pain."; |
105 |
message[2] = "\"Monsterkind's Hero\"#is a title soaked#in blood."; |
106 |
portrait_head[0] = 2124; |
107 |
portrait_head[1] = 2124; |
108 |
portrait_head[2] = 2124; |
109 |
message_end = 2; |
110 |
break; |
111 |
case 16: |
112 |
message[0] = "In the end...#we're nothin' but#bandits."; |
113 |
portrait_head[0] = 2125; |
114 |
message_end = 0; |
115 |
break; |
116 |
} |
117 |
message_current = 0; |
118 |
message_draw = ""; |
119 |
increase = global.text_speed; |
120 |
characters = 0; |
121 |
hold = 0; |
122 |
message_length = string_length(message[message_current]); |
123 |
script_execute(scr_generate_text_counters); |
124 |
circle_text_angle = global.circle_text_angle_default; |
125 |
circle_text_angle_direction = 1; |