| 1 | 
        text_effect = "twitchy";  | 
    
    
    
        | 2 | 
        attack = false;  | 
    
    
    
        | 3 | 
        var turns_passed = global.turns_passed;  | 
    
    
    
        | 4 | 
        switch (turns_passed)  | 
    
    
    
        | 5 | 
        { | 
    
    
    
        | 6 | 
            case 9:  | 
    
    
    
        | 7 | 
                message[0] = "Look what you made#me do!";  | 
    
    
    
        | 8 | 
                message[1] = "That lasso is made#from premium#materials!";  | 
    
    
    
        | 9 | 
                portrait_head[0] = 2124;  | 
    
    
    
        | 10 | 
                portrait_head[1] = 2124;  | 
    
    
    
        | 11 | 
                message_end = 1;  | 
    
    
    
        | 12 | 
                break;  | 
    
    
    
        | 13 | 
            case 10:  | 
    
    
    
        | 14 | 
                message[0] = "No... no way!";  | 
    
    
    
        | 15 | 
                message[1] = "Outsmarted by a#deputy?? Tsk.";  | 
    
    
    
        | 16 | 
                message[2] = "At least it's a#fair showdown now.";  | 
    
    
    
        | 17 | 
                message[3] = "Time for a real#dual!";  | 
    
    
    
        | 18 | 
                portrait_head[0] = 2124;  | 
    
    
    
        | 19 | 
                portrait_head[1] = 2124;  | 
    
    
    
        | 20 | 
                portrait_head[2] = 2124;  | 
    
    
    
        | 21 | 
                portrait_head[3] = 2124;  | 
    
    
    
        | 22 | 
                message_end = 3;  | 
    
    
    
        | 23 | 
                break;  | 
    
    
    
        | 24 | 
        }  | 
    
    
    
        | 25 | 
        message_current = 0;  | 
    
    
    
        | 26 | 
        message_draw = "";  | 
    
    
    
        | 27 | 
        increase = global.text_speed;  | 
    
    
    
        | 28 | 
        characters = 0;  | 
    
    
    
        | 29 | 
        hold = 0;  | 
    
    
    
        | 30 | 
        message_length = string_length(message[message_current]);  | 
    
    
    
        | 31 | 
        script_execute(scr_generate_text_counters);  | 
    
    
    
        | 32 | 
        circle_text_angle = global.circle_text_angle_default;  | 
    
    
    
        | 33 | 
        circle_text_angle_direction = 1;  |