1 |
text_effect = "twitchy"; |
2 |
attack = false; |
3 |
var turns_passed = global.turns_passed; |
4 |
switch (turns_passed) |
5 |
{ |
6 |
case 9: |
7 |
message[0] = "Look what you made#me do!"; |
8 |
message[1] = "That lasso is made#from premium#materials!"; |
9 |
portrait_head[0] = 2124; |
10 |
portrait_head[1] = 2124; |
11 |
message_end = 1; |
12 |
break; |
13 |
case 10: |
14 |
message[0] = "No... no way!"; |
15 |
message[1] = "Outsmarted by a#deputy?? Tsk."; |
16 |
message[2] = "At least it's a#fair showdown now."; |
17 |
message[3] = "Time for a real#dual!"; |
18 |
portrait_head[0] = 2124; |
19 |
portrait_head[1] = 2124; |
20 |
portrait_head[2] = 2124; |
21 |
portrait_head[3] = 2124; |
22 |
message_end = 3; |
23 |
break; |
24 |
} |
25 |
message_current = 0; |
26 |
message_draw = ""; |
27 |
increase = global.text_speed; |
28 |
characters = 0; |
29 |
hold = 0; |
30 |
message_length = string_length(message[message_current]); |
31 |
script_execute(scr_generate_text_counters); |
32 |
circle_text_angle = global.circle_text_angle_default; |
33 |
circle_text_angle_direction = 1; |