| 1 |
text_effect = "twitchy"; |
| 2 |
attack = false; |
| 3 |
var turns_passed = global.turns_passed; |
| 4 |
switch (turns_passed) |
| 5 |
{ |
| 6 |
case 9: |
| 7 |
message[0] = "Look what you made#me do!"; |
| 8 |
message[1] = "That lasso is made#from premium#materials!"; |
| 9 |
portrait_head[0] = 2124; |
| 10 |
portrait_head[1] = 2124; |
| 11 |
message_end = 1; |
| 12 |
break; |
| 13 |
case 10: |
| 14 |
message[0] = "No... no way!"; |
| 15 |
message[1] = "Outsmarted by a#deputy?? Tsk."; |
| 16 |
message[2] = "At least it's a#fair showdown now."; |
| 17 |
message[3] = "Time for a real#dual!"; |
| 18 |
portrait_head[0] = 2124; |
| 19 |
portrait_head[1] = 2124; |
| 20 |
portrait_head[2] = 2124; |
| 21 |
portrait_head[3] = 2124; |
| 22 |
message_end = 3; |
| 23 |
break; |
| 24 |
} |
| 25 |
message_current = 0; |
| 26 |
message_draw = ""; |
| 27 |
increase = global.text_speed; |
| 28 |
characters = 0; |
| 29 |
hold = 0; |
| 30 |
message_length = string_length(message[message_current]); |
| 31 |
script_execute(scr_generate_text_counters); |
| 32 |
circle_text_angle = global.circle_text_angle_default; |
| 33 |
circle_text_angle_direction = 1; |