1 |
execute_normal = false; |
2 |
execute_random = false; |
3 |
text_effect = "twitchy"; |
4 |
text_effect_2 = "twitchy"; |
5 |
color_count = 0; |
6 |
if (global.battle_enemy_name == "trihecta separated") |
7 |
{ |
8 |
if (((global.enemy_dead == true && global.fight_number == 1) || (global.enemy_dead_2 == true && global.fight_number == 2)) && global.battle_menu_number == 1) |
9 |
{ |
10 |
random_number = irandom_range(0, 2); |
11 |
if (random_number == 0) |
12 |
{ |
13 |
message[0] = "NO!!"; |
14 |
message_end = 0; |
15 |
} |
16 |
else if (random_number == 1) |
17 |
{ |
18 |
message[0] = "Please, no!"; |
19 |
message_end = 0; |
20 |
} |
21 |
else if (random_number == 2) |
22 |
{ |
23 |
message[0] = "That was my#sibling!"; |
24 |
message_end = 0; |
25 |
} |
26 |
} |
27 |
else |
28 |
{ |
29 |
execute_normal = true; |
30 |
} |
31 |
} |
32 |
else |
33 |
{ |
34 |
execute_normal = true; |
35 |
} |
36 |
if (execute_normal == true) |
37 |
{ |
38 |
if (global.last_action_selected_3 == "Action 1 Message 0") |
39 |
{ |
40 |
text_effect = "circle"; |
41 |
message[0] = "*Giggles back*"; |
42 |
message_end = 0; |
43 |
} |
44 |
else if (global.last_action_selected_3 == "Action 3 Message 0") |
45 |
{ |
46 |
message[0] = "I love you guys#sooo much!"; |
47 |
message_end = 0; |
48 |
} |
49 |
else if (global.enemy_low_hp_3 == true) |
50 |
{ |
51 |
random_number = irandom_range(0, 4); |
52 |
if (random_number == 0) |
53 |
{ |
54 |
message[0] = "I need to run#away."; |
55 |
message_end = 0; |
56 |
} |
57 |
else if (random_number == 1) |
58 |
{ |
59 |
message[0] = "Why..."; |
60 |
message_end = 0; |
61 |
} |
62 |
else if (random_number == 2) |
63 |
{ |
64 |
message[0] = "This wasn't#supposed to#happen..."; |
65 |
message_end = 0; |
66 |
} |
67 |
else if (random_number == 3) |
68 |
{ |
69 |
message[0] = "Now I know why#we shouldn't#separate..."; |
70 |
message_end = 0; |
71 |
} |
72 |
else if (random_number == 4) |
73 |
{ |
74 |
message[0] = "Oww..."; |
75 |
message_end = 0; |
76 |
} |
77 |
} |
78 |
else |
79 |
{ |
80 |
execute_random = true; |
81 |
if (execute_random == true) |
82 |
{ |
83 |
random_number = irandom_range(0, 2); |
84 |
if (random_number == 0) |
85 |
{ |
86 |
message[0] = "This is even#BETTER!"; |
87 |
message_end = 0; |
88 |
} |
89 |
else if (random_number == 1) |
90 |
{ |
91 |
message[0] = "There's so much#to explore!"; |
92 |
message_end = 0; |
93 |
} |
94 |
else if (random_number == 2) |
95 |
{ |
96 |
message[0] = "I can run for#MILES!"; |
97 |
message_end = 0; |
98 |
} |
99 |
} |
100 |
} |
101 |
} |
102 |
message_current = 0; |
103 |
message_draw = ""; |
104 |
increase = global.text_speed; |
105 |
characters = 0; |
106 |
hold = 0; |
107 |
message_length = string_length(message[message_current]); |
108 |
script_execute(scr_generate_text_counters); |
109 |
circle_text_angle = global.circle_text_angle_default; |
110 |
circle_text_angle_direction = 1; |