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gml_Object_obj_radio_Step_0

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if (audio_other_fade == true)
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{
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    if (audio_sound_get_gain(audio_to_fade) >= 0.2)
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    {
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        audio_sound_gain(audio_to_fade, 0, audio_fade_length);
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    }
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    else
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    {
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        audio_stop_sound(audio_to_fade);
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        audio_sound_gain(audio_to_fade, 1, 0);
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        audio_other_fade = false;
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    }
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}
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if (bgm == -4 && audio_is_playing(current_song))
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{
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    audio_stop_sound(current_song);
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}
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else if (!audio_is_playing(bgm) && global.radio_restart)
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{
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    audio_stop_sound(current_song);
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    global.radio_fade_out = false;
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    current_song = audio_play_sound(bgm, 20, 1);
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    global.radio_restart = false;
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}