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gml_Object_obj_raft_cutscene_Create_0

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1
bg_scroll_speed = -0.5;
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pillar_scroll_speed = -1.5;
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scroll_speed = -1;
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scr_cutscene_start
scr_cutscene_start

function scr_cutscene_start() { global.cutscene = true; obj_pl.state = scr_frozen_state; obj_pl.image_index = 0; obj_pl.image_speed = 0; }
();
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with (obj_pl)
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    image_alpha = 0;
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scene = 0;
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timer = 30;
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CAVE_TRANSITION = false;
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HOTLAND_TRANSITION = false;
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LAVA_TRANSITION = false;
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transition_x = 320;
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sprite_ava_death = 903;
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audio_play_sound(mus_ambient_river, 1, 1);
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audio_play_sound(snd_rapids, 1, 1);
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audio_sound_gain(snd_rapids, 0.6, 0);