Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_raft_interacter_Step_0

(view raw script w/o annotations or w/e)
1
if (scr_interact
scr_interact

function scr_interact() { if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state) { var pl_dir = obj_pl.direction; var pl_x = 0; var pl_y = 0; var check_distance_x = 0; var check_distance_y = 0; switch (pl_dir) { case 0: pl_x = obj_pl.bbox_right; pl_y = obj_pl.bbox_top + 1; check_distance_x = 20; break; case 180: pl_x = obj_pl.bbox_left; pl_y = obj_pl.bbox_top + 1; check_distance_x = -20; break; case 90: pl_x = obj_pl.x; pl_y = obj_pl.bbox_top; check_distance_y = -20; break; case 270: pl_x = obj_pl.x; pl_y = obj_pl.bbox_bottom; check_distance_y = 20; break; } if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false)) return true; } }
() && keyboard_multicheck_pressed(0))
2
    scene = 1;
3
if (scene == 1)
4
{
5
    scr_text
scr_text

function scr_text() { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue); }
();
6
    with (msg)
7
    {
8
        ch_msg = 0;
9
        ch[1] = "Yes";
10
        ch[2] = "No";
11
        message[0] = "* Get on the boat?";
12
        if (outcome == 1)
13
        {
14
            scr_cutscene_start
scr_cutscene_start

function scr_cutscene_start() { global.cutscene = true; obj_pl.state = scr_frozen_state; obj_pl.image_index = 0; obj_pl.image_speed = 0; }
();
15
            with (instance_create(obj_pl.x, obj_pl.y, obj_npc_clover_snowdin_22))
16
            {
17
                can_walk = false;
18
                npc_direction = "right";
19
alarm[0]
20
            }
21
            global.dialogue_open = false;
22
        }
23
        if (outcome == 2)
24
            global.dialogue_open = false;
25
    }
26
}
27
if (scene == 1 && !global.dialogue_open)
28
    scene = 0;