| 1 |
if (instance_exists(obj_transition)) |
| 2 |
exit; |
| 3 |
var scripted_encounter_dist = false; |
| 4 |
if (instance_exists(obj_scriptedencounters)) |
| 5 |
{ |
| 6 |
with (obj_pl) |
| 7 |
{ |
| 8 |
if (distance_to_object(obj_scriptedencounters) < 150) |
| 9 |
scripted_encounter_dist = true; |
| 10 |
} |
| 11 |
} |
| 12 |
if (ds_list_empty(global.encounter_list) || enc_disabled || scripted_encounter_dist == true || global.cutscene == true) |
| 13 |
exit; |
| 14 |
var world_current = scr_determine_world_value_yellowscr_determine_world_value_yellowfunction scr_determine_world_value_yellow()
{
if (room != rm_battle && room != rm_shop && room != rm_mainmenu && room != rm_death_screen)
global.current_room_overworld = room_get_name(room);
var current_room_overworld = global.current_room_overworld;
switch (current_room_overworld)
{
case "rm_ruins_01_yellow":
case "rm_ruins_02_yellow":
case "rm_ruins_03_yellow":
case "rm_ruins_04_yellow":
case "rm_ruins_05_yellow":
case "rm_ruins_06_yellow":
return 0;
break;
case "rm_darkruins_01":
case "rm_darkruins_02":
case "rm_darkruins_03":
case "rm_darkruins_04":
case "rm_darkruins_05":
case "rm_darkruins_06":
case "rm_darkruins_07":
case "rm_darkruins_08":
case "rm_darkruins_08b":
case "rm_darkruins_09":
case "rm_darkruins_09b":
case "rm_darkruins_10":
case "rm_darkruins_11":
case "rm_darkruins_12":
case "rm_darkruins_13":
case "rm_darkruins_14":
case "rm_darkruins_14b":
case "rm_darkruins_15":
case "rm_darkruins_16":
case "rm_darkruins_16b":
case "rm_darkruins_16c":
case "rm_darkruins_17":
case "rm_darkruins_18":
case "rm_dalvhallway":
case "rm_dalvshouse":
case "rm_dalvsroom":
case "rm_dalvroomhall":
case "rm_dalvExit":
return 1;
break;
case "rm_snowdin_01_yellow":
case "rm_snowdin_02_yellow":
case "rm_snowdin_03_yellow":
case "rm_snowdin_03b_yellow":
case "rm_snowdin_04_yellow":
case "rm_snowdin_05_yellow":
case "rm_snowdin_06_yellow":
case "rm_snowdin_07_yellow":
case "rm_snowdin_08_yellow":
case "rm_snowdin_08b_yellow":
case "rm_snowdin_09_yellow":
case "rm_snowdin_10_yellow":
case "rm_snowdin_11_yellow":
case "rm_snowdin_12_yellow":
case "rm_snowdin_13_yellow":
case "rm_snowdin_14_yellow":
case "rm_snowdin_14b_yellow":
case "rm_snowdin_14c_yellow":
case "rm_snowdin_14d_yellow":
case "rm_snowdin_14e_yellow":
case "rm_snowdin_15_yellow":
case "rm_snowdin_16_yellow":
case "rm_snowdin_16b_yellow":
case "rm_snowdin_17_yellow":
case "rm_snowdin_18_yellow":
case "rm_snowdin_19_yellow":
case "rm_snowdin_20_yellow":
case "rm_snowdin_21_yellow":
case "rm_snowdin_22_yellow":
return 2;
break;
case "rm_dunes_01":
case "rm_dunes_02":
case "rm_dunes_03":
case "rm_dunes_04":
case "rm_dunes_05":
case "rm_dunes_06":
case "rm_dunes_07":
case "rm_dunes_08":
case "rm_dunes_08b":
case "rm_dunes_09":
case "rm_dunes_10":
case "rm_dunes_11":
case "rm_dunes_12":
case "rm_dunes_12b":
case "rm_dunes_13":
case "rm_dunes_14":
case "rm_dunes_15":
case "rm_dunes_16":
case "rm_dunes_17":
case "rm_dunes_18":
case "rm_dunes_19":
case "rm_dunes_19B":
case "rm_dunes_20":
case "rm_dunes_21":
case "rm_dunes_22":
... (); |
| 15 |
var kill_area = global.kill_area[world_current][global.kill_area_current]; |
| 16 |
var kill_world = global.kill_number[world_current]; |
| 17 |
if (enc_time > 0) |
| 18 |
{ |
| 19 |
if (global.walking) |
| 20 |
enc_time -= enc_rate; |
| 21 |
if (obj_pl.is_sprinting) |
| 22 |
enc_time -= (enc_rate * 0.7); |
| 23 |
} |
| 24 |
else if (!enc_found) |
| 25 |
{ |
| 26 |
if (kill_area > 0 && kill_world > 0) |
| 27 |
{ |
| 28 |
ds_list_shuffle(global.encounter_list); |
| 29 |
var rnd_enc = ds_list_find_value(global.encounter_list, 0); |
| 30 |
instance_create(obj_pl.x - 4, obj_pl.y - 26, obj_exclamation_mark); |
| 31 |
global.battle_enemy_name = rnd_enc; |
| 32 |
global.current_room_overworld = room_get_name(room); |
| 33 |
global.battling_boss = false; |
| 34 |
global.battle_start = true; |
| 35 |
} |
| 36 |
else if (kill_world <= 0) |
| 37 |
{ |
| 38 |
global.battle_enemy_name = "nobody came"; |
| 39 |
global.current_room_overworld = room_get_name(room); |
| 40 |
global.battling_boss = false; |
| 41 |
global.battle_start = true; |
| 42 |
instance_create(obj_pl.x - 4, obj_pl.y - 26, obj_exclamation_mark); |
| 43 |
} |
| 44 |
else if (kill_area <= 0) |
| 45 |
{ |
| 46 |
instance_create(obj_pl.x - 4, obj_pl.y - 26, obj_exclamation_mark_fake); |
| 47 |
} |
| 48 |
enc_found = true; |
| 49 |
} |