1 |
script_execute(scr_depth, 0, 0, 0, 0, 0); |
2 |
if (instance_exists(obj_dialogue) && talk == true) |
3 |
{ |
4 |
if (obj_dialogue.cutoff == string_length(obj_dialogue.message[obj_dialogue.message_current])) |
5 |
{ |
6 |
image_speed = 0; |
7 |
image_index = 0; |
8 |
} |
9 |
else |
10 |
{ |
11 |
image_speed = 0.2; |
12 |
} |
13 |
} |
14 |
if (keyboard_multicheck_pressed(0) && scr_interactscr_interactfunction scr_interact()
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state)
{
var pl_dir = obj_pl.direction;
var pl_x = 0;
var pl_y = 0;
var check_distance_x = 0;
var check_distance_y = 0;
switch (pl_dir)
{
case 0:
pl_x = obj_pl.bbox_right;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = 20;
break;
case 180:
pl_x = obj_pl.bbox_left;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = -20;
break;
case 90:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_top;
check_distance_y = -20;
break;
case 270:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_bottom;
check_distance_y = 20;
break;
}
if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false))
return true;
}
} () == true) |
15 |
{ |
16 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
17 |
talk = true; |
18 |
switch (global.sideNpc[3]) |
19 |
{ |
20 |
case 0: |
21 |
with (msg) |
22 |
{ |
23 |
portrait = false; |
24 |
sndfnt = 99; |
25 |
message[0] = "* This new \"not hiding\" thing# will take some getting used# to. "; |
26 |
message[1] = "* I wonder what kind of# adventures I can go on# now."; |
27 |
} |
28 |
global.sideNpc[3] = 1; |
29 |
break; |
30 |
case 1: |
31 |
with (msg) |
32 |
{ |
33 |
portrait = false; |
34 |
sndfnt = 99; |
35 |
message[0] = "* I could go out and solve# the secrets of the entire# Underground!"; |
36 |
message[1] = "* Meet every monster, brave# every danger, see everything# I can!"; |
37 |
message[2] = "* Maybe I'll even find# a way back to the Surface!#* You never know!"; |
38 |
message[3] = "* Anyone can be a hero.#* Maybe you could be one# too!"; |
39 |
} |
40 |
global.sideNpc[3] = 2; |
41 |
break; |
42 |
case 2: |
43 |
with (msg) |
44 |
{ |
45 |
portrait = false; |
46 |
sndfnt = 99; |
47 |
message[0] = "* You might wanna get a# new hat. That one is# looking a bit worn."; |
48 |
} |
49 |
break; |
50 |
} |
51 |
} |
52 |
if (!instance_exists(obj_dialogue) && talk == true) |
53 |
talk = false; |