1 |
draw_set_halign(fa_left); |
2 |
draw_sprite_ext(spr_dialoguebox, 1, x, y, 3.4, 1.3, image_angle, color, image_alpha); |
3 |
draw_sprite_ext(spr_dialoguebox, 0, x, y, 3.3, 1.2, image_angle, image_blend, image_alpha); |
4 |
draw_set_colour(color2); |
5 |
draw_set_font(fnt_main); |
6 |
draw_text(x - 90, y - 30, string_hash_to_newline("Clover")); |
7 |
draw_text(x - 20, y - 30, string_hash_to_newline("LV " + string(global.player_level))); |
8 |
var string_minutes = string(global.elapsed_seconds div 60); |
9 |
var string_seconds = string(global.elapsed_seconds % 60); |
10 |
if (real(string_minutes) < 10) |
11 |
string_minutes = "0" + string_minutes; |
12 |
if (real(string_seconds) < 10) |
13 |
string_seconds = "0" + string_seconds; |
14 |
draw_text(x + 30, y - 30, string_hash_to_newline(string_minutes + ":" + string_seconds)); |
15 |
ini_open("Save.sav"); |
16 |
draw_text(x - 90, y - 10, string_hash_to_newline(ini_read_string("Save1", "rmName", "Room Name"))); |
17 |
ini_close(); |
18 |
if (statBox == true) |
19 |
instance_destroy(); |
20 |
if (p1 == true) |
21 |
{ |
22 |
draw_set_color(color2); |
23 |
draw_set_font(fnt_main); |
24 |
if (statBox == false && itemBox == false) |
25 |
draw_sprite(encounter_heart, 0, x - 90, y + 23); |
26 |
draw_text(x - 80, y + 15, string_hash_to_newline("Save")); |
27 |
} |
28 |
if (p1 == false) |
29 |
{ |
30 |
draw_set_color(color2); |
31 |
draw_set_font(fnt_main); |
32 |
draw_text(x - 80, y + 15, string_hash_to_newline("Save")); |
33 |
} |
34 |
if (p2 == true) |
35 |
{ |
36 |
draw_set_color(color2); |
37 |
draw_set_font(fnt_main); |
38 |
if (statBox == false && itemBox == false) |
39 |
draw_sprite(encounter_heart, 0, x, y + 23); |
40 |
draw_text(x + 10, y + 15, string_hash_to_newline("Return")); |
41 |
} |
42 |
if (p2 == false) |
43 |
{ |
44 |
draw_set_color(color2); |
45 |
draw_set_font(fnt_main); |
46 |
draw_text(x + 10, y + 15, string_hash_to_newline("Return")); |
47 |
} |