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gml_Object_obj_savebox_Draw_73

(view raw script w/o annotations or w/e)
1
draw_set_halign(fa_left);
2
draw_sprite_ext(spr_dialoguebox, 1, x, y, 3.4, 1.3, image_angle, color, image_alpha);
3
draw_sprite_ext(spr_dialoguebox, 0, x, y, 3.3, 1.2, image_angle, image_blend, image_alpha);
4
draw_set_colour(color2);
5
draw_set_font(fnt_main);
6
draw_text(x - 90, y - 30, string_hash_to_newline("Clover"));
7
draw_text(x - 20, y - 30, string_hash_to_newline("LV " + string(global.player_level)));
8
var string_minutes = string(global.elapsed_seconds div 60);
9
var string_seconds = string(global.elapsed_seconds % 60);
10
if (real(string_minutes) < 10)
11
    string_minutes = "0" + string_minutes;
12
if (real(string_seconds) < 10)
13
    string_seconds = "0" + string_seconds;
14
draw_text(x + 30, y - 30, string_hash_to_newline(string_minutes + ":" + string_seconds));
15
ini_open("Save.sav");
16
draw_text(x - 90, y - 10, string_hash_to_newline(ini_read_string("Save1", "rmName", "Room Name")));
17
ini_close();
18
if (statBox == true)
19
    instance_destroy();
20
if (p1 == true)
21
{
22
    draw_set_color(color2);
23
    draw_set_font(fnt_main);
24
    if (statBox == false && itemBox == false)
25
        draw_sprite(encounter_heart, 0, x - 90, y + 23);
26
    draw_text(x - 80, y + 15, string_hash_to_newline("Save"));
27
}
28
if (p1 == false)
29
{
30
    draw_set_color(color2);
31
    draw_set_font(fnt_main);
32
    draw_text(x - 80, y + 15, string_hash_to_newline("Save"));
33
}
34
if (p2 == true)
35
{
36
    draw_set_color(color2);
37
    draw_set_font(fnt_main);
38
    if (statBox == false && itemBox == false)
39
        draw_sprite(encounter_heart, 0, x, y + 23);
40
    draw_text(x + 10, y + 15, string_hash_to_newline("Return"));
41
}
42
if (p2 == false)
43
{
44
    draw_set_color(color2);
45
    draw_set_font(fnt_main);
46
    draw_text(x + 10, y + 15, string_hash_to_newline("Return"));
47
}