| 1 |
draw_set_halign(fa_left); |
| 2 |
draw_sprite_ext(spr_dialoguebox, 1, x, y, 3.4, 1.3, image_angle, color, image_alpha); |
| 3 |
draw_sprite_ext(spr_dialoguebox, 0, x, y, 3.3, 1.2, image_angle, image_blend, image_alpha); |
| 4 |
draw_set_colour(color2); |
| 5 |
draw_set_font(fnt_main); |
| 6 |
draw_text(x - 90, y - 30, string_hash_to_newline("Clover")); |
| 7 |
draw_text(x - 20, y - 30, string_hash_to_newline("LV " + string(global.player_level))); |
| 8 |
var string_minutes = string(global.elapsed_seconds div 60); |
| 9 |
var string_seconds = string(global.elapsed_seconds % 60); |
| 10 |
if (real(string_minutes) < 10) |
| 11 |
string_minutes = "0" + string_minutes; |
| 12 |
if (real(string_seconds) < 10) |
| 13 |
string_seconds = "0" + string_seconds; |
| 14 |
draw_text(x + 30, y - 30, string_hash_to_newline(string_minutes + ":" + string_seconds)); |
| 15 |
ini_open("Save.sav"); |
| 16 |
draw_text(x - 90, y - 10, string_hash_to_newline(ini_read_string("Save1", "rmName", "Room Name"))); |
| 17 |
ini_close(); |
| 18 |
if (statBox == true) |
| 19 |
instance_destroy(); |
| 20 |
if (p1 == true) |
| 21 |
{ |
| 22 |
draw_set_color(color2); |
| 23 |
draw_set_font(fnt_main); |
| 24 |
if (statBox == false && itemBox == false) |
| 25 |
draw_sprite(encounter_heart, 0, x - 90, y + 23); |
| 26 |
draw_text(x - 80, y + 15, string_hash_to_newline("Save")); |
| 27 |
} |
| 28 |
if (p1 == false) |
| 29 |
{ |
| 30 |
draw_set_color(color2); |
| 31 |
draw_set_font(fnt_main); |
| 32 |
draw_text(x - 80, y + 15, string_hash_to_newline("Save")); |
| 33 |
} |
| 34 |
if (p2 == true) |
| 35 |
{ |
| 36 |
draw_set_color(color2); |
| 37 |
draw_set_font(fnt_main); |
| 38 |
if (statBox == false && itemBox == false) |
| 39 |
draw_sprite(encounter_heart, 0, x, y + 23); |
| 40 |
draw_text(x + 10, y + 15, string_hash_to_newline("Return")); |
| 41 |
} |
| 42 |
if (p2 == false) |
| 43 |
{ |
| 44 |
draw_set_color(color2); |
| 45 |
draw_set_font(fnt_main); |
| 46 |
draw_text(x + 10, y + 15, string_hash_to_newline("Return")); |
| 47 |
} |