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gml_Object_obj_screenshake_battle_Create_0

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1
battle_screenshake_duration = 12;
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battle_screenshake_intensity = 6;
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battle_screenshake_dec = battle_screenshake_intensity / battle_screenshake_duration;
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reset_screen = true;
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if (instance_number(obj_screenshake_battle) == 1)
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{
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    view_x = camera_get_view_x(view_camera[0]);
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    view_y = camera_get_view_y(view_camera[0]);
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}
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else
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{
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    reset_screen = false;
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}