| 1 | var camera = view_camera[0]; |
| 2 | camera_set_view_pos(camera, 0, 0); |
| 3 | battle_screenshake_duration -= 1; |
| 4 | if (battle_screenshake_duration <= 0) |
| 5 | { |
| 6 | instance_destroy(); |
| 7 | exit; |
| 8 | } |
| 9 | camera_set_view_pos(camera, view_x + choose(battle_screenshake_intensity, -battle_screenshake_intensity), view_y + choose(battle_screenshake_intensity, -battle_screenshake_intensity)); |
| 10 | battle_screenshake_intensity -= battle_screenshake_dec; |