1 | var camera = view_camera[0]; |
2 | camera_set_view_pos(camera, 0, 0); |
3 | battle_screenshake_duration -= 1; |
4 | if (battle_screenshake_duration <= 0) |
5 | { |
6 | instance_destroy(); |
7 | exit; |
8 | } |
9 | camera_set_view_pos(camera, view_x + choose(battle_screenshake_intensity, -battle_screenshake_intensity), view_y + choose(battle_screenshake_intensity, -battle_screenshake_intensity)); |
10 | battle_screenshake_intensity -= battle_screenshake_dec; |