1 | if (live_call()) |
2 | return global.live_result; |
3 | draw_alpha = 0; |
4 | active = false; |
5 | reverse = obj_shadow_master.reverse; |
6 | shadow_actor = obj_shadow_master.shadow_actor; |
7 | shadow_active = false; |
8 | event_perform(ev_step, ev_step_normal); |