| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | draw_alpha = 0; |
| 4 | active = false; |
| 5 | reverse = obj_shadow_master.reverse; |
| 6 | shadow_actor = obj_shadow_master.shadow_actor; |
| 7 | shadow_active = false; |
| 8 | event_perform(ev_step, ev_step_normal); |