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gml_Object_obj_shadow_drawer_Create_0

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1
if (live_call())
2
    return global.live_result;
3
draw_alpha = 0;
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active = false;
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reverse = obj_shadow_master.reverse;
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shadow_actor = obj_shadow_master.shadow_actor;
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shadow_active = false;
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event_perform(ev_step, ev_step_normal);