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gml_Object_obj_shadow_master_Create_0

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1
if (live_call())
2
    return global.live_result;
3
blend_amount[0] = 255;
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active = false;
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reverse = false;
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inst_number = instance_number(-3);
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inst_number_last = 0;
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shadow_actor = -4;
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save_flowey_noloop = false;