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gml_Object_obj_shop_fade_out_screen_Step_0

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1
image_alpha += 0.15;
2
if (image_alpha >= 1 && no_loop == false)
3
{
4
    alarm[0] = 10;
gml_Object_obj_shop_fade_out_screen_Alarm_0.gml

room_goto(asset_get_index(global.current_room_overworld)); instance_create(x, y, obj_overworld_fade_in_screen); global.sound_carry_overworld = false; scr_radio_fade(1, 100); scr_cutscene_end(); obj_pl.image_alpha = 1; if (global.party_member != -4) global.party_member.image_alpha = 1;
5
    no_loop = true;
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}