| 1 |
event_inherited(); |
| 2 |
if (interact == 1) |
| 3 |
{ |
| 4 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 5 |
is_talking = 1; |
| 6 |
switch (npc_flag) |
| 7 |
{ |
| 8 |
case 0: |
| 9 |
with (msg) |
| 10 |
{ |
| 11 |
message[0] = "* Hey, where are you off to,# mate?"; |
| 12 |
message[1] = "* Any space for a plus one?"; |
| 13 |
message[2] = "* Just joking around of course!# Heh..."; |
| 14 |
} |
| 15 |
npc_flag += 1; |
| 16 |
break; |
| 17 |
case 1: |
| 18 |
with (msg) |
| 19 |
{ |
| 20 |
message[0] = "* I just... I think it would be# NEAT if I could like..."; |
| 21 |
message[1] = "* Join your party or...# something."; |
| 22 |
message[2] = "* But I know you're busy and all# - so am I!"; |
| 23 |
message[3] = "* Things pile up, right? Life..."; |
| 24 |
message[4] = "* 'Course,"; |
| 25 |
message[5] = "* Your \"busy\" involves adventure# and the discovery of wonderful# treasures."; |
| 26 |
message[6] = "* My \"busy\" is more like making# sure I don't miss my alimony# payments."; |
| 27 |
message[7] = "* But nah it's cool... it's# cool..."; |
| 28 |
} |
| 29 |
npc_flag += 1; |
| 30 |
break; |
| 31 |
case 2: |
| 32 |
with (msg) |
| 33 |
{ |
| 34 |
message[0] = "* No need to stick around# worrying about me!"; |
| 35 |
message[1] = "* You can tell me all about your# grand journey later."; |
| 36 |
message[2] = "* Maybe you could write a book# about it? And I would like, be# your editor?"; |
| 37 |
message[3] = "* I don't know, just thinking# out loud, heh..."; |
| 38 |
} |
| 39 |
break; |
| 40 |
} |
| 41 |
} |