1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
depth = -y; |
4 |
interact = 0; |
5 |
if (keyboard_multicheck_pressed(0) && scr_interactscr_interactfunction scr_interact()
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state)
{
var pl_dir = obj_pl.direction;
var pl_x = 0;
var pl_y = 0;
var check_distance_x = 0;
var check_distance_y = 0;
switch (pl_dir)
{
case 0:
pl_x = obj_pl.bbox_right;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = 20;
break;
case 180:
pl_x = obj_pl.bbox_left;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = -20;
break;
case 90:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_top;
check_distance_y = -20;
break;
case 270:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_bottom;
check_distance_y = 20;
break;
}
if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false))
return true;
}
} () == true) |
6 |
interact = 1; |
7 |
if (instance_exists(obj_dialogue) && is_talking == true) |
8 |
{ |
9 |
if (obj_dialogue.cutoff == string_length(obj_dialogue.message[obj_dialogue.message_current])) |
10 |
{ |
11 |
image_speed = 0; |
12 |
image_index = 0; |
13 |
} |
14 |
else |
15 |
{ |
16 |
image_speed = 0.2; |
17 |
} |
18 |
} |
19 |
else |
20 |
{ |
21 |
image_speed = 0; |
22 |
is_talking = false; |
23 |
} |
24 |
if (ds_map_find_value(global.npc_map, npc_id) != npc_flag) |
25 |
ds_map_replace(global.npc_map, npc_id, npc_flag); |
26 |
if (interact) |
27 |
snow_cutscene = true; |
28 |
if (snow_cutscene) |
29 |
{ |
30 |
if (npc_flag == 0) |
31 |
{ |
32 |
switch (scene) |
33 |
{ |
34 |
case 0: |
35 |
scr_cutscene_start(); |
36 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
37 |
with (msg) |
38 |
{ |
39 |
message[0] = "* (It's a snowcastle!#* How... cute?)"; |
40 |
message[1] = "* (You open the doors.)"; |
41 |
} |
42 |
if (global.dialogue_open == false) |
43 |
{ |
44 |
audio_play_sound(snd_snowcastle_door_1, 1, 0); |
45 |
scene++; |
46 |
} |
47 |
break; |
48 |
case 1: |
49 |
image_speed = 0.4; |
50 |
if (image_index >= 12) |
51 |
{ |
52 |
image_speed = 0; |
53 |
scene++; |
54 |
} |
55 |
break; |
56 |
case 2: |
57 |
npc_flag += 1; |
58 |
scene = 0; |
59 |
scr_cutscene_end(); |
60 |
snow_cutscene = false; |
61 |
break; |
62 |
} |
63 |
} |
64 |
else if (npc_flag == 1) |
65 |
{ |
66 |
switch (scene) |
67 |
{ |
68 |
case 0: |
69 |
scr_cutscene_start(); |
70 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
71 |
with (msg) |
72 |
message[0] = "* (You open the drawbridge.)"; |
73 |
if (global.dialogue_open == false) |
74 |
{ |
75 |
audio_play_sound(snd_snowcastle_door_2, 1, 0); |
76 |
scene++; |
77 |
} |
78 |
break; |
79 |
case 1: |
80 |
image_speed = 0.4; |
81 |
if (image_index >= (image_number - 1)) |
82 |
{ |
83 |
image_index = image_number - 1; |
84 |
image_speed = 0; |
85 |
scene++; |
86 |
} |
87 |
break; |
88 |
case 2: |
89 |
scr_cutscene_end(); |
90 |
scene = 0; |
91 |
npc_flag += 1; |
92 |
snow_cutscene = false; |
93 |
break; |
94 |
} |
95 |
} |
96 |
else if (npc_flag == 2) |
97 |
{ |
98 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
99 |
with (msg) |
100 |
message[0] = "* (Your head hurts too much to# keep going.)"; |
101 |
if (global.dialogue_open == false) |
102 |
{ |
103 |
npc_flag = 3; |
104 |
snow_cutscene = false; |
105 |
} |
106 |
} |
107 |
else if (npc_flag == 3) |
108 |
{ |
109 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
110 |
with (msg) |
111 |
message[0] = "* (It's a snowcastles.)"; |
112 |
if (global.dialogue_open == false) |
113 |
snow_cutscene = false; |
114 |
} |
115 |
} |