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gml_Object_obj_snowdin_13_toast_Step_0

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1
if (sprite_index == spr_toast_overworld_yellow && instance_exists(obj_dialogue))
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{
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    if (is_talking == true)
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    {
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        if (obj_dialogue.cutoff == string_length(obj_dialogue.message[obj_dialogue.message_current]))
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        {
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            image_speed = 0;
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            image_index = 0;
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        }
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        else
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        {
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            image_speed = 0.2;
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        }
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    }
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    else
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    {
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        image_speed = 0;
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        image_index = 0;
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    }
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}
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else
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{
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    is_talking = false;
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}
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if (sprite_index == spr_toast_turn_overworld_yellow)
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{
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    if (image_index >= (image_number - 1))
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    {
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        image_speed = 0;
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        sprite_index = spr_toast_overworld_yellow;
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    }
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}
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if (sprite_index == spr_toast_turn_away)
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{
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    if (image_index >= (image_number - 1))
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    {
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        image_speed = 0;
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        image_index = image_number - 1;
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    }
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}
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if (global.snowdin_flag[8] == 5)
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{
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    if (keyboard_multicheck_pressed(0) && scr_interact
scr_interact

function scr_interact() { if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state) { var pl_dir = obj_pl.direction; var pl_x = 0; var pl_y = 0; var check_distance_x = 0; var check_distance_y = 0; switch (pl_dir) { case 0: pl_x = obj_pl.bbox_right; pl_y = obj_pl.bbox_top + 1; check_distance_x = 20; break; case 180: pl_x = obj_pl.bbox_left; pl_y = obj_pl.bbox_top + 1; check_distance_x = -20; break; case 90: pl_x = obj_pl.x; pl_y = obj_pl.bbox_top; check_distance_y = -20; break; case 270: pl_x = obj_pl.x; pl_y = obj_pl.bbox_bottom; check_distance_y = 20; break; } if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false)) return true; } }
())
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    {
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        scr_text
scr_text

function scr_text() { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue); }
();
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        with (msg)
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        {
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            talker[0] = 1437;
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            message[0] = "* You're in the Shufflers#  neighborhood now.";
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            message[1] = "* Ya wanna pass through here, ya#  gonna have to get through us.";
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            message[2] = "* We got a real hard game for you.";
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            message[3] = "* Only one monster eva got past#  us.";
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            message[4] = "* ...";
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            message[5] = "* Oh, that was you, wasn't it.";
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            message[6] = "* Sorry 'bout that...";
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        }
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    }
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}