1 |
if (sprite_index == spr_toast_overworld_yellow && instance_exists(obj_dialogue)) |
2 |
{ |
3 |
if (is_talking == true) |
4 |
{ |
5 |
if (obj_dialogue.cutoff == string_length(obj_dialogue.message[obj_dialogue.message_current])) |
6 |
{ |
7 |
image_speed = 0; |
8 |
image_index = 0; |
9 |
} |
10 |
else |
11 |
{ |
12 |
image_speed = 0.2; |
13 |
} |
14 |
} |
15 |
else |
16 |
{ |
17 |
image_speed = 0; |
18 |
image_index = 0; |
19 |
} |
20 |
} |
21 |
else |
22 |
{ |
23 |
is_talking = false; |
24 |
} |
25 |
if (sprite_index == spr_toast_turn_overworld_yellow) |
26 |
{ |
27 |
if (image_index >= (image_number - 1)) |
28 |
{ |
29 |
image_speed = 0; |
30 |
sprite_index = spr_toast_overworld_yellow; |
31 |
} |
32 |
} |
33 |
if (sprite_index == spr_toast_turn_away) |
34 |
{ |
35 |
if (image_index >= (image_number - 1)) |
36 |
{ |
37 |
image_speed = 0; |
38 |
image_index = image_number - 1; |
39 |
} |
40 |
} |
41 |
if (global.snowdin_flag[8] == 5) |
42 |
{ |
43 |
if (keyboard_multicheck_pressed(0) && scr_interactscr_interactfunction scr_interact()
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state)
{
var pl_dir = obj_pl.direction;
var pl_x = 0;
var pl_y = 0;
var check_distance_x = 0;
var check_distance_y = 0;
switch (pl_dir)
{
case 0:
pl_x = obj_pl.bbox_right;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = 20;
break;
case 180:
pl_x = obj_pl.bbox_left;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = -20;
break;
case 90:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_top;
check_distance_y = -20;
break;
case 270:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_bottom;
check_distance_y = 20;
break;
}
if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false))
return true;
}
} ()) |
44 |
{ |
45 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
46 |
with (msg) |
47 |
{ |
48 |
talker[0] = 1437; |
49 |
message[0] = "* You're in the Shufflers# neighborhood now."; |
50 |
message[1] = "* Ya wanna pass through here, ya# gonna have to get through us."; |
51 |
message[2] = "* We got a real hard game for you."; |
52 |
message[3] = "* Only one monster eva got past# us."; |
53 |
message[4] = "* ..."; |
54 |
message[5] = "* Oh, that was you, wasn't it."; |
55 |
message[6] = "* Sorry 'bout that..."; |
56 |
} |
57 |
} |
58 |
} |