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gml_Object_obj_snowdin_20_pancake_Step_0

(view raw script w/o annotations or w/e)
1
if (scr_interact
scr_interact

function scr_interact() { if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state) { var pl_dir = obj_pl.direction; var pl_x = 0; var pl_y = 0; var check_distance_x = 0; var check_distance_y = 0; switch (pl_dir) { case 0: pl_x = obj_pl.bbox_right; pl_y = obj_pl.bbox_top + 1; check_distance_x = 20; break; case 180: pl_x = obj_pl.bbox_left; pl_y = obj_pl.bbox_top + 1; check_distance_x = -20; break; case 90: pl_x = obj_pl.x; pl_y = obj_pl.bbox_top; check_distance_y = -20; break; case 270: pl_x = obj_pl.x; pl_y = obj_pl.bbox_bottom; check_distance_y = 20; break; } if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false)) return true; } }
() && keyboard_multicheck_pressed(0))
2
    waiter = 1;
3
if (waiter == 1)
4
{
5
    scr_text
scr_text

function scr_text() { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue); }
();
6
    with (msg)
7
    {
8
        if (other.npc_flag == 0)
9
        {
10
            ch_msg = 1;
11
            ch[1] = "Yes";
12
            ch[2] = "No";
13
            message[0] = "* (You notice a fresh pancake#  lying under the bench.)";
14
            message[1] = "* (Take it?)";
15
            if (outcome == 1)
16
            {
17
                if (scr_item
scr_item

function scr_item(arg0) { nm = arg0; for (var i = 1; i <= 8; i++) { if (global.item_slot[i] == "Nothing") { global.item_slot[i] = nm; return true; break; } else if (i == 8) { return false; } } }
("Hndw Pancake"))
18
                {
19
                    message[2] = "* (Obtained Honeydew Pancake!)";
20
                    other.npc_flag = 1;
21
                }
22
                else
23
                {
24
                    message[2] = "* (Not enough space.)";
25
                }
26
            }
27
            if (outcome == 2)
28
                global.dialogue_open = false;
29
        }
30
        else
31
        {
32
            message[0] = "* (A wooden bench.)";
33
        }
34
    }
35
    if (!global.dialogue_open)
36
        waiter = 0;
37
}
38
if (ds_map_find_value(global.npc_map, npc_id) != npc_flag)
39
    ds_map_replace(global.npc_map, npc_id, npc_flag);