1 | var box = 3112; |
2 | depth = box.depth + 2; |
3 | layer_create(depth + 1, "sequence_layer"); |
4 | sequence_idle = layer_sequence_create("sequence_layer", x, y, 22); |
5 | damage_disjoint_count = 0; |
6 | damage_disjoint_x = 0; |
7 | no_loop_damage_disjoint_count = false; |
8 | no_loop_create_clouds = false; |
9 | starting_point_x = x; |
10 | starting_point_y = y; |
11 | low_hp_noloop = false; |
12 | image_xscale = 2; |
13 | image_yscale = 2; |
14 | enemy_hurt_noise = 573; |
15 | enemy_hurt_pitch = 0.5; |