1 |
cutscene_timer = 0; |
2 |
scene = 0; |
3 |
if (global.sworks_flag[0] == 0) |
4 |
{ |
5 |
scr_cutscene_start(); |
6 |
actor_clover = instance_create(obj_pl.x, obj_pl.y, obj_player_npc); |
7 |
actor_clover.npc_direction = "up"; |
8 |
} |
9 |
if (global.sworks_flag[1] == 3) |
10 |
{ |
11 |
__background_set(e__BG.Index, 0, 2566); |
12 |
obj_pl.image_alpha = 0; |
13 |
scr_cutscene_start(); |
14 |
} |
15 |
else if (global.sworks_flag[1] >= 4) |
16 |
{ |
17 |
__background_set(e__BG.Index, 0, 2566); |
18 |
} |
19 |
|
20 |
enum e__BG |
21 |
{ |
22 |
Visible, |
23 |
Foreground, |
24 |
Index, |
25 |
X, |
26 |
Y, |
27 |
Width, |
28 |
Height, |
29 |
HTiled, |
30 |
VTiled, |
31 |
XScale, |
32 |
YScale, |
33 |
HSpeed, |
34 |
VSpeed, |
35 |
Blend, |
36 |
Alpha |
37 |
} |