1 |
if (global.sworks_flag[0] == 2) |
2 |
{ |
3 |
switch (scene) |
4 |
{ |
5 |
case 0: |
6 |
cutscene_wait(1); |
7 |
break; |
8 |
case 1: |
9 |
cutscene_npc_walk_relative(actor_clover, 0, -30, 1, "y", "up"); |
10 |
break; |
11 |
case 2: |
12 |
cutscene_dialogue(); |
13 |
with (msg) |
14 |
{ |
15 |
talker[0] = 1161; |
16 |
message[0] = "* Guess I should've# expected this."; |
17 |
prt[0] = 377; |
18 |
} |
19 |
break; |
20 |
case 3: |
21 |
cutscene_npc_direction(actor_ceroba, "down"); |
22 |
break; |
23 |
case 4: |
24 |
cutscene_wait(0.25); |
25 |
break; |
26 |
case 5: |
27 |
cutscene_dialogue(); |
28 |
with (msg) |
29 |
{ |
30 |
talker[0] = 1161; |
31 |
message[0] = "* In its prime, this was# the main power source of# the Underground."; |
32 |
message[1] = "* That, obviously, was# many years ago."; |
33 |
message[2] = "* Until we breathe life# back into this thing, we# can't progress."; |
34 |
prt[0] = 370; |
35 |
prt[1] = 371; |
36 |
prt[2] = 394; |
37 |
} |
38 |
break; |
39 |
case 6: |
40 |
cutscene_wait(0.5); |
41 |
break; |
42 |
case 7: |
43 |
cutscene_camera_move(obj_pl.x, 380, 1); |
44 |
break; |
45 |
case 8: |
46 |
cutscene_wait(0.5); |
47 |
break; |
48 |
case 9: |
49 |
cutscene_npc_walk(actor_ceroba, 223, 360, 1, "x", "up"); |
50 |
break; |
51 |
case 10: |
52 |
cutscene_wait(0.5); |
53 |
break; |
54 |
case 11: |
55 |
cutscene_dialogue(); |
56 |
with (msg) |
57 |
{ |
58 |
talker[0] = 1161; |
59 |
message[0] = "* There's some kinda# console here."; |
60 |
message[1] = "* Maybe one of Chujin's# codes will work? Just# give me a second."; |
61 |
message[2] = "* In the meantime, you# can... wait over in the# corner or something."; |
62 |
prt[0] = 370; |
63 |
prt[1] = 370; |
64 |
prt[2] = 377; |
65 |
} |
66 |
break; |
67 |
case 12: |
68 |
cutscene_camera_move(obj_pl.x, obj_pl.y, 3); |
69 |
break; |
70 |
case 13: |
71 |
instance_destroy(obj_player_npc); |
72 |
instance_destroy(obj_camera); |
73 |
global.sworks_flag[0] = 3; |
74 |
scr_cutscene_end(); |
75 |
cutscene_advance(); |
76 |
__view_set(e__VW.Object, 0, obj_pl); |
77 |
break; |
78 |
} |
79 |
} |
80 |
with (actor_ceroba) |
81 |
{ |
82 |
if (scr_interactscr_interactfunction scr_interact()
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state)
{
var pl_dir = obj_pl.direction;
var pl_x = 0;
var pl_y = 0;
var check_distance_x = 0;
var check_distance_y = 0;
switch (pl_dir)
{
case 0:
pl_x = obj_pl.bbox_right;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = 20;
break;
case 180:
pl_x = obj_pl.bbox_left;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = -20;
break;
case 90:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_top;
check_distance_y = -20;
break;
case 270:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_bottom;
check_distance_y = 20;
break;
}
if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false))
return true;
}
} () && keyboard_multicheck_pressed(0)) |
83 |
{ |
84 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
85 |
switch (global.sworks_flag[1]) |
86 |
{ |
87 |
case 0: |
88 |
with (msg) |
89 |
{ |
90 |
talker[0] = 1161; |
91 |
message[0] = "* I need to concentrate# right now."; |
92 |
prt[0] = 370; |
93 |
} |
94 |
break; |
95 |
case 1: |
96 |
with (msg) |
97 |
{ |
98 |
talker[0] = 1161; |
99 |
message[0] = "* I think I'm getting# somewhere. Hold on."; |
100 |
prt[0] = 370; |
101 |
} |
102 |
break; |
103 |
case 2: |
104 |
with (msg) |
105 |
{ |
106 |
talker[0] = 1161; |
107 |
message[0] = "* Almost got it! Didn't# think this would# actually work!"; |
108 |
prt[0] = 370; |
109 |
} |
110 |
break; |
111 |
} |
112 |
} |
113 |
} |
114 |
if (global.sworks_flag[1] == 3) |
115 |
{ |
116 |
switch (scene) |
117 |
{ |
118 |
case 0: |
119 |
instance_create(obj_ceroba_npc.x, 300, obj_camera); |
120 |
obj_camera.move = false; |
121 |
__view_set(e__VW.Object, 0, obj_camera); |
122 |
audio_stop_sound(snd_machinery); |
123 |
obj_steamworks_04_generator.image_speed = 0; |
124 |
cutscene_advance(); |
125 |
break; |
126 |
case 1: |
127 |
cutscene_wait(2); |
128 |
break; |
129 |
case 2: |
130 |
obj_steamworks_04_generator.image_speed = 1/3; |
131 |
audio_play_sound(snd_generator_start, 1, 0); |
132 |
var rumble_sound = audio_play_sound(snd_machinery, 1, 0); |
133 |
audio_sound_gain(rumble_sound, 0, 0); |
134 |
audio_sound_gain(rumble_sound, 1, 1500); |
135 |
instance_create(obj_ceroba_npc.x, obj_ceroba_npc.y - 35, obj_cutscene_ex); |
136 |
cutscene_advance(); |
137 |
break; |
138 |
case 3: |
139 |
cutscene_wait(2.5); |
140 |
break; |
141 |
case 4: |
142 |
cutscene_change_room(152, 655, 170, 0.05); |
143 |
break; |
144 |
} |
145 |
} |
146 |
if (global.sworks_flag[1] == 4) |
147 |
{ |
148 |
switch (scene) |
149 |
{ |
150 |
case 0: |
151 |
__view_set(e__VW.Object, 0, obj_ceroba_npc); |
152 |
cutscene_advance(); |
153 |
break; |
154 |
case 1: |
155 |
cutscene_instance_create(330, 200, 1168); |
156 |
break; |
157 |
case 2: |
158 |
cutscene_npc_walk(1168, 300, obj_ceroba_npc.y, 3, "y", "left", false); |
159 |
break; |
160 |
case 3: |
161 |
cutscene_npc_direction(1161, "right"); |
162 |
break; |
163 |
case 4: |
164 |
cutscene_wait(0.5); |
165 |
break; |
166 |
case 5: |
167 |
cutscene_dialogue(); |
168 |
with (msg) |
169 |
{ |
170 |
talker[0] = 1161; |
171 |
message[0] = "* It's working!"; |
172 |
message[1] = "* Wait... What have you# been up to?"; |
173 |
prt[0] = 372; |
174 |
prt[1] = 393; |
175 |
} |
176 |
break; |
177 |
case 6: |
178 |
cutscene_wait(0.5); |
179 |
break; |
180 |
case 7: |
181 |
cutscene_npc_direction(1161, "up"); |
182 |
break; |
183 |
case 8: |
184 |
cutscene_wait(0.5); |
185 |
break; |
186 |
case 9: |
187 |
cutscene_npc_direction(1161, "down"); |
188 |
break; |
189 |
case 10: |
190 |
cutscene_wait(0.5); |
191 |
break; |
192 |
case 11: |
193 |
cutscene_npc_direction(1161, "left"); |
194 |
break; |
195 |
case 12: |
196 |
cutscene_wait(0.5); |
197 |
break; |
198 |
case 13: |
199 |
cutscene_npc_direction(1161, "right"); |
200 |
break; |
201 |
case 14: |
202 |
cutscene_wait(0.5); |
203 |
break; |
204 |
case 15: |
205 |
cutscene_dialogue(); |
206 |
with (msg) |
207 |
{ |
208 |
talker[0] = 1161; |
209 |
message[0] = "* Oh..."; |
210 |
message[1] = "* I... wasn't actually# doing anything this# whole time was I?"; |
211 |
message[2] = "* Ugh, alright. You're# clearly more capable of# problem solving."; |
212 |
message[3] = "* I suppose you should# lead the way from now# on."; |
213 |
message[4] = "* Just head west from# here and we'll reach# Hotland eventually."; |
214 |
prt[0] = 377; |
215 |
prt[1] = 382; |
216 |
prt[2] = 384; |
217 |
prt[3] = 377; |
218 |
prt[4] = 377; |
219 |
} |
220 |
break; |
221 |
case 16: |
222 |
ceroba_x_dest = obj_player_npc.x + 20; |
223 |
ceroba_end_dir = "left"; |
224 |
cutscene_advance(); |
225 |
break; |
226 |
case 17: |
227 |
cutscene_npc_walk(1161, ceroba_x_dest, obj_player_npc.y, 3, "y", ceroba_end_dir); |
228 |
break; |
229 |
case 18: |
230 |
cutscene_camera_move(obj_pl.x, obj_pl.y, 2); |
231 |
break; |
232 |
case 19: |
233 |
obj_pl.image_alpha = 1; |
234 |
__view_set(e__VW.Object, 0, obj_pl); |
235 |
instance_destroy(obj_player_npc); |
236 |
global.party_member = 1171; |
237 |
scr_actor_into_followerscr_actor_into_followerfunction scr_actor_into_follower(arg0, arg1)
{
if (!instance_exists(arg0))
return false;
if (arg1 == -4)
return false;
instance_create(arg0.x, arg0.y, arg1);
arg1.x = arg0.x;
arg1.y = arg0.y;
with (arg0)
{
switch (npc_direction)
{
case "up":
arg1.sprite_index = arg1.up_sprite_idle;
break;
case "down":
arg1.sprite_index = arg1.down_sprite_idle;
break;
case "left":
arg1.sprite_index = arg1.left_sprite_idle;
break;
case "right":
arg1.sprite_index = arg1.right_sprite_idle;
break;
}
}
instance_destroy(arg0);
} (1161, 1171); |
238 |
global.sworks_flag[1] = 5; |
239 |
scr_cutscene_end(); |
240 |
break; |
241 |
} |
242 |
} |
243 |
|
244 |
enum e__VW |
245 |
{ |
246 |
XView, |
247 |
YView, |
248 |
WView, |
249 |
HView, |
250 |
Angle, |
251 |
HBorder, |
252 |
VBorder, |
253 |
HSpeed, |
254 |
VSpeed, |
255 |
Object, |
256 |
Visible, |
257 |
XPort, |
258 |
YPort, |
259 |
WPort, |
260 |
HPort, |
261 |
Camera, |
262 |
SurfaceID |
263 |
} |