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gml_Object_obj_steamworks_05b_chute_Step_0

(view raw script w/o annotations or w/e)
1
if (scr_interact
scr_interact

function scr_interact() { if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state) { var pl_dir = obj_pl.direction; var pl_x = 0; var pl_y = 0; var check_distance_x = 0; var check_distance_y = 0; switch (pl_dir) { case 0: pl_x = obj_pl.bbox_right; pl_y = obj_pl.bbox_top + 1; check_distance_x = 20; break; case 180: pl_x = obj_pl.bbox_left; pl_y = obj_pl.bbox_top + 1; check_distance_x = -20; break; case 90: pl_x = obj_pl.x; pl_y = obj_pl.bbox_top; check_distance_y = -20; break; case 270: pl_x = obj_pl.x; pl_y = obj_pl.bbox_bottom; check_distance_y = 20; break; } if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false)) return true; } }
() && keyboard_multicheck_pressed(0))
2
{
3
    if (waiter == 0)
4
    {
5
        scr_cutscene_start
scr_cutscene_start

function scr_cutscene_start() { global.cutscene = true; obj_pl.state = scr_frozen_state; obj_pl.image_index = 0; obj_pl.image_speed = 0; }
();
6
        waiter = 1;
7
    }
8
}
9
if (waiter == 1)
10
{
11
    if (global.sworks_flag[31] == 0)
12
    {
13
        scr_text
scr_text

function scr_text() { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue); }
();
14
        with (msg)
15
        {
16
            message[0] = "* (The chute is clogged with#  strange-looking plants.)";
17
            if (global.route == 3)
18
                message[0] = "* (It's clogged.)";
19
        }
20
        waiter = 0;
21
        global.cutscene = false;
22
    }
23
    else
24
    {
25
        scr_text
scr_text

function scr_text() { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue); }
();
26
        with (msg)
27
        {
28
            message[0] = "* (Climb to the top?)";
29
            ch[1] = "Yes";
30
            ch[2] = "No";
31
            ch_msg = 0;
32
            if (outcome == 1)
33
            {
34
                other.scene = 1;
35
                other.waiter = 0;
36
            }
37
            if (outcome == 2)
38
            {
39
                other.waiter = 0;
40
                scr_cutscene_end
scr_cutscene_end

function scr_cutscene_end() { global.cutscene = false; obj_pl.alarm[0] = 1; }
();
41
            }
42
        }
43
    }
44
}
45
if (scene == 1)
46
{
47
    instance_create(0, 0, obj_steamworks_chute_travel_effect);
48
    cutscene_change_room(206, 150, 148, 0.1);
49
}