1 |
if (scr_interactscr_interactfunction scr_interact()
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state)
{
var pl_dir = obj_pl.direction;
var pl_x = 0;
var pl_y = 0;
var check_distance_x = 0;
var check_distance_y = 0;
switch (pl_dir)
{
case 0:
pl_x = obj_pl.bbox_right;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = 20;
break;
case 180:
pl_x = obj_pl.bbox_left;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = -20;
break;
case 90:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_top;
check_distance_y = -20;
break;
case 270:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_bottom;
check_distance_y = 20;
break;
}
if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false))
return true;
}
} () && keyboard_multicheck_pressed(0)) |
2 |
{ |
3 |
if (waiter == 0) |
4 |
{ |
5 |
scr_cutscene_start(); |
6 |
waiter = 1; |
7 |
} |
8 |
} |
9 |
if (waiter == 1) |
10 |
{ |
11 |
if (global.sworks_flag[31] == 0) |
12 |
{ |
13 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
14 |
with (msg) |
15 |
{ |
16 |
message[0] = "* (The chute is clogged with# strange-looking plants.)"; |
17 |
if (global.route == 3) |
18 |
message[0] = "* (It's clogged.)"; |
19 |
} |
20 |
waiter = 0; |
21 |
global.cutscene = false; |
22 |
} |
23 |
else |
24 |
{ |
25 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
26 |
with (msg) |
27 |
{ |
28 |
message[0] = "* (Climb to the top?)"; |
29 |
ch[1] = "Yes"; |
30 |
ch[2] = "No"; |
31 |
ch_msg = 0; |
32 |
if (outcome == 1) |
33 |
{ |
34 |
other.scene = 1; |
35 |
other.waiter = 0; |
36 |
} |
37 |
if (outcome == 2) |
38 |
{ |
39 |
other.waiter = 0; |
40 |
scr_cutscene_end(); |
41 |
} |
42 |
} |
43 |
} |
44 |
} |
45 |
if (scene == 1) |
46 |
{ |
47 |
instance_create(0, 0, obj_steamworks_chute_travel_effect); |
48 |
cutscene_change_room(206, 150, 148, 0.1); |
49 |
} |