| 1 | 
        if (live_call())  | 
    
    
    
        | 2 | 
            return global.live_result;  | 
    
    
    
        | 3 | 
        if (global.sworks_flag[1] >= 4)  | 
    
    
    
        | 4 | 
        { | 
    
    
    
        | 5 | 
            if (global.route != 3 || global.sworks_flag[1] != 4)  | 
    
    
    
        | 6 | 
            { | 
    
    
    
        | 7 | 
                if (scr_interactscr_interactfunction  scr_interact()
{
    if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state)
    {
        var pl_dir = obj_pl.direction;
        var pl_x = 0;
        var pl_y = 0;
        var check_distance_x = 0;
        var check_distance_y = 0;
        switch (pl_dir)
        {
            case 0:
                pl_x = obj_pl.bbox_right;
                pl_y = obj_pl.bbox_top + 1;
                check_distance_x = 20;
                break;
            case 180:
                pl_x = obj_pl.bbox_left;
                pl_y = obj_pl.bbox_top + 1;
                check_distance_x = -20;
                break;
            case 90:
                pl_x = obj_pl.x;
                pl_y = obj_pl.bbox_top;
                check_distance_y = -20;
                break;
            case 270:
                pl_x = obj_pl.x;
                pl_y = obj_pl.bbox_bottom;
                check_distance_y = 20;
                break;
        }
        if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false))
            return true;
    }
}  () && keyboard_multicheck_pressed(0))  | 
    
    
    
        | 8 | 
                { | 
    
    
    
        | 9 | 
                    scr_textscr_textfunction  scr_text()
{
    if (!instance_exists(obj_dialogue))
        msg = instance_create(x, y, obj_dialogue);
}  ();  | 
    
    
    
        | 10 | 
                    with (msg)  | 
    
    
    
        | 11 | 
                        message[0] = "* The generator is already#  running.";  | 
    
    
    
        | 12 | 
                }  | 
    
    
    
        | 13 | 
                exit;  | 
    
    
    
        | 14 | 
            }  | 
    
    
    
        | 15 | 
        }  | 
    
    
    
        | 16 | 
        if (global.route != 3)  | 
    
    
    
        | 17 | 
        { | 
    
    
    
        | 18 | 
            switch (scene)  | 
    
    
    
        | 19 | 
            { | 
    
    
    
        | 20 | 
                case 0:  | 
    
    
    
        | 21 | 
                    if (scr_interactscr_interactfunction  scr_interact()
{
    if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state)
    {
        var pl_dir = obj_pl.direction;
        var pl_x = 0;
        var pl_y = 0;
        var check_distance_x = 0;
        var check_distance_y = 0;
        switch (pl_dir)
        {
            case 0:
                pl_x = obj_pl.bbox_right;
                pl_y = obj_pl.bbox_top + 1;
                check_distance_x = 20;
                break;
            case 180:
                pl_x = obj_pl.bbox_left;
                pl_y = obj_pl.bbox_top + 1;
                check_distance_x = -20;
                break;
            case 90:
                pl_x = obj_pl.x;
                pl_y = obj_pl.bbox_top;
                check_distance_y = -20;
                break;
            case 270:
                pl_x = obj_pl.x;
                pl_y = obj_pl.bbox_bottom;
                check_distance_y = 20;
                break;
        }
        if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false))
            return true;
    }
}  () && keyboard_multicheck_pressed(0))  | 
    
    
    
        | 22 | 
                    { | 
    
    
    
        | 23 | 
                        audio_play_sound(snd_switch, 1, 0);  | 
    
    
    
        | 24 | 
                        image_speed = 1/3;  | 
    
    
    
        | 25 | 
                        scr_radio_fadescr_radio_fadefunction  scr_radio_fade(arg0, arg1)
{
    var fade_vol = arg0;
    var fade_len = arg1;
    with (obj_radio)
        audio_sound_gain(current_song, fade_vol, fade_len);
}  (0, 500);  | 
    
    
    
        | 26 | 
                        scr_cutscene_start();  | 
    
    
    
        | 27 | 
                        cutscene_advance();  | 
    
    
    
        | 28 | 
                    }  | 
    
    
    
        | 29 | 
                    break;  | 
    
    
    
        | 30 | 
                case 1:  | 
    
    
    
        | 31 | 
                    if ((image_index + image_speed) > 5)  | 
    
    
    
        | 32 | 
                    { | 
    
    
    
        | 33 | 
                        image_index = 5;  | 
    
    
    
        | 34 | 
                        image_speed = 0;  | 
    
    
    
        | 35 | 
                        cutscene_advance();  | 
    
    
    
        | 36 | 
                    }  | 
    
    
    
        | 37 | 
                    break;  | 
    
    
    
        | 38 | 
                case 2:  | 
    
    
    
        | 39 | 
                    cutscene_sfx_play(384, 1);  | 
    
    
    
        | 40 | 
                    break;  | 
    
    
    
        | 41 | 
                case 3:  | 
    
    
    
        | 42 | 
                    cutscene_screenshake(1, 2);  | 
    
    
    
        | 43 | 
                    break;  | 
    
    
    
        | 44 | 
                case 4:  | 
    
    
    
        | 45 | 
                    cutscene_wait(1);  | 
    
    
    
        | 46 | 
                    break;  | 
    
    
    
        | 47 | 
                case 5:  | 
    
    
    
        | 48 | 
                    image_speed = 0.25;  | 
    
    
    
        | 49 | 
                    cutscene_advance();  | 
    
    
    
        | 50 | 
                    break;  | 
    
    
    
        | 51 | 
                case 6:  | 
    
    
    
        | 52 | 
                    if ((image_index + image_speed) > (image_number - 1))  | 
    
    
    
        | 53 | 
                    { | 
    
    
    
        | 54 | 
                        image_index = image_number - 1;  | 
    
    
    
        | 55 | 
                        image_speed = 0;  | 
    
    
    
        | 56 | 
                        cutscene_advance();  | 
    
    
    
        | 57 | 
                    }  | 
    
    
    
        | 58 | 
                    break;  | 
    
    
    
        | 59 | 
                case 7:  | 
    
    
    
        | 60 | 
                    global.sworks_flag[1] = 3;  | 
    
    
    
        | 61 | 
                    instance_destroy(obj_steamworks_metal_sounds);  | 
    
    
    
        | 62 | 
                    obj_radio.bgm = 215;  | 
    
    
    
        | 63 | 
                    scr_radio_restart();  | 
    
    
    
        | 64 | 
                    cutscene_advance();  | 
    
    
    
        | 65 | 
                    break;  | 
    
    
    
        | 66 | 
                case 8:  | 
    
    
    
        | 67 | 
                    cutscene_wait(2);  | 
    
    
    
        | 68 | 
                    break;  | 
    
    
    
        | 69 | 
                case 9:  | 
    
    
    
        | 70 | 
                    var tile = tile_get_ids_at_depth(1000006);  | 
    
    
    
        | 71 | 
                    for (var i = 0; i < array_length_1d(tile); i++)  | 
    
    
    
        | 72 | 
                        tile_set_alpha(tile[i], tile_alpha);  | 
    
    
    
        | 73 | 
                    audio_play_sound(snd_undertale_appear, 1, 0);  | 
    
    
    
        | 74 | 
                    if (tile_alpha >= 1)  | 
    
    
    
        | 75 | 
                    { | 
    
    
    
        | 76 | 
                        cutscene_advance(12);  | 
    
    
    
        | 77 | 
                    }  | 
    
    
    
        | 78 | 
                    else  | 
    
    
    
        | 79 | 
                    { | 
    
    
    
        | 80 | 
                        cutscene_advance();  | 
    
    
    
        | 81 | 
                        tile_alpha += 0.25;  | 
    
    
    
        | 82 | 
                    }  | 
    
    
    
        | 83 | 
                    break;  | 
    
    
    
        | 84 | 
                case 10:  | 
    
    
    
        | 85 | 
                    cutscene_wait(0.25);  | 
    
    
    
        | 86 | 
                    break;  | 
    
    
    
        | 87 | 
                case 11:  | 
    
    
    
        | 88 | 
                    cutscene_advance(9);  | 
    
    
    
        | 89 | 
                    break;  | 
    
    
    
        | 90 | 
                case 12:  | 
    
    
    
        | 91 | 
                    cutscene_wait(0.25);  | 
    
    
    
        | 92 | 
                    break;  | 
    
    
    
        | 93 | 
                case 13:  | 
    
    
    
        | 94 | 
                    if (cutscene_camera_move(400, obj_pl.y, 1, true) && obj_steamworks_05d_background.image_alpha >= 1)  | 
    
    
    
        | 95 | 
                        cutscene_advance();  | 
    
    
    
        | 96 | 
                    if (obj_camera.x <= 520 && !alarm[0])  | 
    
    
    
        | 97 | 
                        alarm[0] = 3;  | 
    
    
    
        | 98 | 
                    break;  | 
    
    
    
        | 99 | 
                case 14:  | 
    
    
    
        | 100 | 
                    cutscene_wait(2.5);  | 
    
    
    
        | 101 | 
                    break;  | 
    
    
    
        | 102 | 
                case 15:  | 
    
    
    
        | 103 | 
                    cutscene_change_room(144, 220, 280, 0.025);  | 
    
    
    
        | 104 | 
                    break;  | 
    
    
    
        | 105 | 
            }  | 
    
    
    
        | 106 | 
        }  | 
    
    
    
        | 107 | 
        else  | 
    
    
    
        | 108 | 
        { | 
    
    
    
        | 109 | 
            switch (scene)  | 
    
    
    
        | 110 | 
            { | 
    
    
    
        | 111 | 
                case 0:  | 
    
    
    
        | 112 | 
                    if (scr_interactscr_interactfunction  scr_interact()
{
    if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state)
    {
        var pl_dir = obj_pl.direction;
        var pl_x = 0;
        var pl_y = 0;
        var check_distance_x = 0;
        var check_distance_y = 0;
        switch (pl_dir)
        {
            case 0:
                pl_x = obj_pl.bbox_right;
                pl_y = obj_pl.bbox_top + 1;
                check_distance_x = 20;
                break;
            case 180:
                pl_x = obj_pl.bbox_left;
                pl_y = obj_pl.bbox_top + 1;
                check_distance_x = -20;
                break;
            case 90:
                pl_x = obj_pl.x;
                pl_y = obj_pl.bbox_top;
                check_distance_y = -20;
                break;
            case 270:
                pl_x = obj_pl.x;
                pl_y = obj_pl.bbox_bottom;
                check_distance_y = 20;
                break;
        }
        if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false))
            return true;
    }
}  () && keyboard_multicheck_pressed(0))  | 
    
    
    
        | 113 | 
                    { | 
    
    
    
        | 114 | 
                        scr_radio_fadescr_radio_fadefunction  scr_radio_fade(arg0, arg1)
{
    var fade_vol = arg0;
    var fade_len = arg1;
    with (obj_radio)
        audio_sound_gain(current_song, fade_vol, fade_len);
}  (0, 500);  | 
    
    
    
        | 115 | 
                        scr_cutscene_start();  | 
    
    
    
        | 116 | 
                        cutscene_advance();  | 
    
    
    
        | 117 | 
                    }  | 
    
    
    
        | 118 | 
                    break;  | 
    
    
    
        | 119 | 
                case 1:  | 
    
    
    
        | 120 | 
                    cutscene_wait(0.5);  | 
    
    
    
        | 121 | 
                    break;  | 
    
    
    
        | 122 | 
                case 2:  | 
    
    
    
        | 123 | 
                    audio_play_sound(snd_lever_strain, 1, 0);  | 
    
    
    
        | 124 | 
                    cutscene_advance();  | 
    
    
    
        | 125 | 
                    break;  | 
    
    
    
        | 126 | 
                case 3:  | 
    
    
    
        | 127 | 
                    if (!audio_is_playing(snd_lever_strain))  | 
    
    
    
        | 128 | 
                    { | 
    
    
    
        | 129 | 
                        cutscene_advance();  | 
    
    
    
        | 130 | 
                        image_index = 5;  | 
    
    
    
        | 131 | 
                    }  | 
    
    
    
        | 132 | 
                    break;  | 
    
    
    
        | 133 | 
                case 4:  | 
    
    
    
        | 134 | 
                    cutscene_sfx_play(603, 1);  | 
    
    
    
        | 135 | 
                    break;  | 
    
    
    
        | 136 | 
                case 5:  | 
    
    
    
        | 137 | 
                    cutscene_screenshake(1, 3);  | 
    
    
    
        | 138 | 
                    break;  | 
    
    
    
        | 139 | 
                case 6:  | 
    
    
    
        | 140 | 
                    cutscene_wait(1);  | 
    
    
    
        | 141 | 
                    break;  | 
    
    
    
        | 142 | 
                case 7:  | 
    
    
    
        | 143 | 
                    image_speed = 0.25;  | 
    
    
    
        | 144 | 
                    cutscene_advance();  | 
    
    
    
        | 145 | 
                    break;  | 
    
    
    
        | 146 | 
                case 8:  | 
    
    
    
        | 147 | 
                    if ((image_index + image_speed) > (image_number - 1))  | 
    
    
    
        | 148 | 
                    { | 
    
    
    
        | 149 | 
                        image_index = image_number - 1;  | 
    
    
    
        | 150 | 
                        image_speed = 0;  | 
    
    
    
        | 151 | 
                        cutscene_advance();  | 
    
    
    
        | 152 | 
                    }  | 
    
    
    
        | 153 | 
                    break;  | 
    
    
    
        | 154 | 
                case 9:  | 
    
    
    
        | 155 | 
                    global.sworks_flag[1] = 3;  | 
    
    
    
        | 156 | 
                    instance_destroy(obj_steamworks_metal_sounds);  | 
    
    
    
        | 157 | 
                    scr_radio_restart();  | 
    
    
    
        | 158 | 
                    cutscene_advance();  | 
    
    
    
        | 159 | 
                    break;  | 
    
    
    
        | 160 | 
                case 10:  | 
    
    
    
        | 161 | 
                    cutscene_wait(2);  | 
    
    
    
        | 162 | 
                    flicker_count = 7;  | 
    
    
    
        | 163 | 
                    break;  | 
    
    
    
        | 164 | 
                case 11:  | 
    
    
    
        | 165 | 
                    var tile = tile_get_ids_at_depth(1000006);  | 
    
    
    
        | 166 | 
                    if (flicker_count <= 0)  | 
    
    
    
        | 167 | 
                    { | 
    
    
    
        | 168 | 
                        cutscene_advance(14);  | 
    
    
    
        | 169 | 
                        audio_play_sound(snd_geno_power_on, 1, 0);  | 
    
    
    
        | 170 | 
                        scr_screenshakescr_screenshakefunction  scr_screenshake(arg0, arg1)
{
    if (instance_exists(obj_screenshake_player))
        exit;
    with (instance_create(__view_get(e__VW.Object, 0).x, __view_get(e__VW.Object, 0).y, obj_screenshake_player))
    { 
alarm[0]
        intensity = arg1;
    }
}
enum e__VW
{
    XView,
    YView,
    WView,
    HView,
    Angle,
    HBorder,
    VBorder,
    HSpeed,
    VSpeed,
    Object,
    Visible,
    XPort,
    YPort,
    WPort,
    HPort,
    Camera,
    SurfaceID
}  (1, 2);  | 
    
    
    
        | 171 | 
                        obj_steamworks_05d_background.image_alpha = 1;  | 
    
    
    
        | 172 | 
                        tile_alpha = 1;  | 
    
    
    
        | 173 | 
                    }  | 
    
    
    
        | 174 | 
                    else  | 
    
    
    
        | 175 | 
                    { | 
    
    
    
        | 176 | 
                        cutscene_advance();  | 
    
    
    
        | 177 | 
                        tile_alpha = random_range(0.25, 0.75);  | 
    
    
    
        | 178 | 
                        flicker_count -= 1;  | 
    
    
    
        | 179 | 
                    }  | 
    
    
    
        | 180 | 
                    for (var i = 0; i < array_length_1d(tile); i++)  | 
    
    
    
        | 181 | 
                        tile_set_alpha(tile[i], tile_alpha);  | 
    
    
    
        | 182 | 
                    var snd = audio_play_sound(snd_undertale_appear, 1, 0);  | 
    
    
    
        | 183 | 
                    audio_sound_pitch(snd, random_range(0.9, 1.35));  | 
    
    
    
        | 184 | 
                    break;  | 
    
    
    
        | 185 | 
                case 12:  | 
    
    
    
        | 186 | 
                    cutscene_wait(0.13);  | 
    
    
    
        | 187 | 
                    break;  | 
    
    
    
        | 188 | 
                case 13:  | 
    
    
    
        | 189 | 
                    cutscene_advance(11);  | 
    
    
    
        | 190 | 
                    break;  | 
    
    
    
        | 191 | 
                case 14:  | 
    
    
    
        | 192 | 
                    cutscene_wait(0.25);  | 
    
    
    
        | 193 | 
                    break;  | 
    
    
    
        | 194 | 
                case 15:  | 
    
    
    
        | 195 | 
                    cutscene_wait(2.5);  | 
    
    
    
        | 196 | 
                    break;  | 
    
    
    
        | 197 | 
                case 16:  | 
    
    
    
        | 198 | 
                    cutscene_change_room(144, 220, 280, 0.025);  | 
    
    
    
        | 199 | 
                    break;  | 
    
    
    
        | 200 | 
                case 17:  | 
    
    
    
        | 201 | 
                    cutscene_wait(1);  | 
    
    
    
        | 202 | 
                    break;  | 
    
    
    
        | 203 | 
                case 18:  | 
    
    
    
        | 204 | 
                    cutscene_dialogue();  | 
    
    
    
        | 205 | 
                    with (msg)  | 
    
    
    
        | 206 | 
                    { | 
    
    
    
        | 207 | 
                        color = true;  | 
    
    
    
        | 208 | 
                        col_modif[0] = 16711935;  | 
    
    
    
        | 209 | 
                        message[0] = "* ERROR: COOLANT PRESSURE LOW";  | 
    
    
    
        | 210 | 
                        message[1] = "* GENERATOR STATUS: UNSTABLE";  | 
    
    
    
        | 211 | 
                        message_col[0][0] = "* ERROR: COOLANT PRESSURE LOW";  | 
    
    
    
        | 212 | 
                        message_col[1][0] = "* GENERATOR STATUS: UNSTABLE";  | 
    
    
    
        | 213 | 
                    }  | 
    
    
    
        | 214 | 
                    break;  | 
    
    
    
        | 215 | 
                case 19:  | 
    
    
    
        | 216 | 
                    cutscene_wait(1);  | 
    
    
    
        | 217 | 
                    break;  | 
    
    
    
        | 218 | 
                case 20:  | 
    
    
    
        | 219 | 
                    cutscene_instance_create(630, 173, 3194);  | 
    
    
    
        | 220 | 
                    obj_flowey_npc.npc_direction = "right";  | 
    
    
    
        | 221 | 
                    obj_flowey_npc.image_alpha = 0;  | 
    
    
    
        | 222 | 
                    obj_pl.direction = 180;  | 
    
    
    
        | 223 | 
                    break;  | 
    
    
    
        | 224 | 
                case 21:  | 
    
    
    
        | 225 | 
                    obj_flowey_npc.image_alpha = 1;  | 
    
    
    
        | 226 | 
                    cutscene_npc_action_sprite(3194, 242, 0.2, false);  | 
    
    
    
        | 227 | 
                    break;  | 
    
    
    
        | 228 | 
                case 22:  | 
    
    
    
        | 229 | 
                    cutscene_wait(0.25);  | 
    
    
    
        | 230 | 
                    break;  | 
    
    
    
        | 231 | 
                case 23:  | 
    
    
    
        | 232 | 
                    cutscene_dialogue();  | 
    
    
    
        | 233 | 
                    with (msg)  | 
    
    
    
        | 234 | 
                    { | 
    
    
    
        | 235 | 
                        talker[0] = 3194;  | 
    
    
    
        | 236 | 
                        message[0] = "* Gee, wonder how that#  came to be?";  | 
    
    
    
        | 237 | 
                        message[1] = "* I think I'm gonna start#  praying for our safety.";  | 
    
    
    
        | 238 | 
                        message[2] = "* Ya know, in case the#  facility explodes while#  we're knee deep in it.";  | 
    
    
    
        | 239 | 
                        prt[0] = 353;  | 
    
    
    
        | 240 | 
                        prt[1] = 352;  | 
    
    
    
        | 241 | 
                        prt[2] = 351;  | 
    
    
    
        | 242 | 
                    }  | 
    
    
    
        | 243 | 
                    break;  | 
    
    
    
        | 244 | 
                case 24:  | 
    
    
    
        | 245 | 
                    if (cutscene_npc_action_sprite(3194, 245, 0.2, false))  | 
    
    
    
        | 246 | 
                        instance_destroy(obj_flowey_npc);  | 
    
    
    
        | 247 | 
                    break;  | 
    
    
    
        | 248 | 
                case 25:  | 
    
    
    
        | 249 | 
                    scr_cutscene_end();  | 
    
    
    
        | 250 | 
                    global.sworks_flag[1] = 5;  | 
    
    
    
        | 251 | 
                    scene++;  | 
    
    
    
        | 252 | 
                    break;  | 
    
    
    
        | 253 | 
            }  | 
    
    
    
        | 254 | 
        }  |