1 |
switch (scene) |
2 |
{ |
3 |
case 0: |
4 |
if (obj_pl.x <= 90) |
5 |
cutscene_advance(); |
6 |
break; |
7 |
case 1: |
8 |
scr_cutscene_start(); |
9 |
cutscene_advance(); |
10 |
break; |
11 |
case 2: |
12 |
cutscene_sfx_play(378, 1); |
13 |
break; |
14 |
case 3: |
15 |
cutscene_instance_create(obj_pl.x, obj_pl.y, 1168); |
16 |
break; |
17 |
case 4: |
18 |
cutscene_npc_walk(1168, 80, 105, 3, "x", "up"); |
19 |
break; |
20 |
case 5: |
21 |
cutscene_wait(0.5); |
22 |
break; |
23 |
case 6: |
24 |
with (obj_steamworks_07_lever) |
25 |
{ |
26 |
image_speed = 1/3; |
27 |
audio_play_sound(snd_switch, 1, 0); |
28 |
} |
29 |
with (obj_steamworks_steam_blaster) |
30 |
instance_destroy(); |
31 |
cutscene_advance(); |
32 |
break; |
33 |
case 7: |
34 |
if (obj_steamworks_07_lever.image_speed == 0) |
35 |
cutscene_advance(); |
36 |
break; |
37 |
case 8: |
38 |
cutscene_wait(1); |
39 |
break; |
40 |
case 9: |
41 |
global.sworks_flag[8] = 1; |
42 |
cutscene_end(); |
43 |
break; |
44 |
} |