| 1 |
switch (scene) |
| 2 |
{ |
| 3 |
case 0: |
| 4 |
if (obj_pl.x <= 90) |
| 5 |
cutscene_advance(); |
| 6 |
break; |
| 7 |
case 1: |
| 8 |
scr_cutscene_start(); |
| 9 |
cutscene_advance(); |
| 10 |
break; |
| 11 |
case 2: |
| 12 |
cutscene_sfx_play(378, 1); |
| 13 |
break; |
| 14 |
case 3: |
| 15 |
cutscene_instance_create(obj_pl.x, obj_pl.y, 1168); |
| 16 |
break; |
| 17 |
case 4: |
| 18 |
cutscene_npc_walk(1168, 80, 105, 3, "x", "up"); |
| 19 |
break; |
| 20 |
case 5: |
| 21 |
cutscene_wait(0.5); |
| 22 |
break; |
| 23 |
case 6: |
| 24 |
with (obj_steamworks_07_lever) |
| 25 |
{ |
| 26 |
image_speed = 1/3; |
| 27 |
audio_play_sound(snd_switch, 1, 0); |
| 28 |
} |
| 29 |
with (obj_steamworks_steam_blaster) |
| 30 |
instance_destroy(); |
| 31 |
cutscene_advance(); |
| 32 |
break; |
| 33 |
case 7: |
| 34 |
if (obj_steamworks_07_lever.image_speed == 0) |
| 35 |
cutscene_advance(); |
| 36 |
break; |
| 37 |
case 8: |
| 38 |
cutscene_wait(1); |
| 39 |
break; |
| 40 |
case 9: |
| 41 |
global.sworks_flag[8] = 1; |
| 42 |
cutscene_end(); |
| 43 |
break; |
| 44 |
} |