1 |
with (obj_robuild_parent) |
2 |
{ |
3 |
if (robot_item_is_carried == true) |
4 |
exit; |
5 |
} |
6 |
if (global.sworks_flag[6] == 0) |
7 |
{ |
8 |
switch (scene) |
9 |
{ |
10 |
case 0: |
11 |
if (place_meeting(x, y, obj_pl)) |
12 |
{ |
13 |
obj_pl.direction = 180; |
14 |
scr_cutscene_start(); |
15 |
cutscene_advance(); |
16 |
if (global.route == 2) |
17 |
obj_ceroba_npc.npc_direction = "right"; |
18 |
} |
19 |
break; |
20 |
case 1: |
21 |
cutscene_dialogue(); |
22 |
with (msg) |
23 |
{ |
24 |
talker[0] = 1161; |
25 |
message[0] = "* Hold on! That's far too# easy of an escape."; |
26 |
message[1] = "* Don't be reckless,# we'll find another way# out."; |
27 |
prt[0] = 381; |
28 |
prt[1] = 377; |
29 |
} |
30 |
break; |
31 |
case 2: |
32 |
obj_ceroba_npc.npc_direction = "down"; |
33 |
cutscene_advance(); |
34 |
break; |
35 |
case 3: |
36 |
cutscene_instance_create(obj_pl.x, obj_pl.y, 1168); |
37 |
break; |
38 |
case 4: |
39 |
cutscene_npc_walk_relative(1168, 0, 40, 3, "y", "down"); |
40 |
break; |
41 |
case 5: |
42 |
with (obj_player_npc) |
43 |
{ |
44 |
if (!place_free(x, y)) |
45 |
{ |
46 |
other.scene = 4; |
47 |
exit; |
48 |
} |
49 |
} |
50 |
instance_destroy(obj_player_npc); |
51 |
scr_cutscene_end(); |
52 |
cutscene_advance(); |
53 |
break; |
54 |
case 6: |
55 |
if (place_meeting(x, y, obj_pl)) |
56 |
{ |
57 |
scr_cutscene_start(); |
58 |
cutscene_change_room(161, 160, 280, 0.1); |
59 |
} |
60 |
break; |
61 |
} |
62 |
} |
63 |
if (global.sworks_flag[6] == 1) |
64 |
{ |
65 |
switch (scene) |
66 |
{ |
67 |
case 0: |
68 |
cutscene_wait(1); |
69 |
break; |
70 |
case 1: |
71 |
if (global.route != 2) |
72 |
{ |
73 |
global.sworks_flag[6] = 2; |
74 |
scr_cutscene_end(); |
75 |
scene = 0; |
76 |
exit; |
77 |
} |
78 |
obj_ceroba_npc.npc_direction_hold = "down"; |
79 |
obj_ceroba_npc.npc_direction = "right"; |
80 |
cutscene_dialogue(); |
81 |
with (msg) |
82 |
{ |
83 |
talker[0] = 1161; |
84 |
message[0] = "* Wow, he caught you.# Shocker."; |
85 |
prt[0] = 384; |
86 |
} |
87 |
break; |
88 |
case 2: |
89 |
global.sworks_flag[6] = 2; |
90 |
scr_cutscene_end(); |
91 |
scene = 0; |
92 |
break; |
93 |
} |
94 |
} |
95 |
if (global.sworks_flag[6] == 2) |
96 |
{ |
97 |
if (place_meeting(x, y, obj_pl)) |
98 |
{ |
99 |
scr_cutscene_start(); |
100 |
cutscene_change_room(161, 160, 280, 0.1); |
101 |
} |
102 |
} |
103 |
if (global.sworks_flag[6] == 3) |
104 |
{ |
105 |
switch (scene) |
106 |
{ |
107 |
case 0: |
108 |
cutscene_wait(1); |
109 |
break; |
110 |
case 1: |
111 |
if (global.route != 2) |
112 |
{ |
113 |
global.sworks_flag[6] = 4; |
114 |
scr_cutscene_end(); |
115 |
scene = 0; |
116 |
exit; |
117 |
} |
118 |
obj_ceroba_npc.npc_direction_hold = "down"; |
119 |
obj_ceroba_npc.npc_direction = "right"; |
120 |
cutscene_dialogue(); |
121 |
with (msg) |
122 |
{ |
123 |
talker[0] = 1161; |
124 |
message[0] = "* What are you trying to# accomplish?"; |
125 |
message[1] = "* Come on, stick to the# plan!"; |
126 |
prt[0] = 366; |
127 |
prt[1] = 368; |
128 |
} |
129 |
break; |
130 |
case 2: |
131 |
global.sworks_flag[6] = 4; |
132 |
scr_cutscene_end(); |
133 |
scene = 0; |
134 |
break; |
135 |
} |
136 |
} |
137 |
if (global.sworks_flag[6] == 4) |
138 |
{ |
139 |
switch (scene) |
140 |
{ |
141 |
case 0: |
142 |
if (scr_interactscr_interactfunction scr_interact()
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state)
{
var pl_dir = obj_pl.direction;
var pl_x = 0;
var pl_y = 0;
var check_distance_x = 0;
var check_distance_y = 0;
switch (pl_dir)
{
case 0:
pl_x = obj_pl.bbox_right;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = 20;
break;
case 180:
pl_x = obj_pl.bbox_left;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = -20;
break;
case 90:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_top;
check_distance_y = -20;
break;
case 270:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_bottom;
check_distance_y = 20;
break;
}
if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false))
return true;
}
} () && keyboard_multicheck_pressed(0)) |
143 |
{ |
144 |
scr_cutscene_start(); |
145 |
cutscene_advance(); |
146 |
} |
147 |
break; |
148 |
case 1: |
149 |
cutscene_sfx_play(364, 1); |
150 |
break; |
151 |
case 2: |
152 |
cutscene_wait(1); |
153 |
break; |
154 |
case 3: |
155 |
cutscene_dialogue(); |
156 |
with (msg) |
157 |
message[0] = "* (The door is locked.)"; |
158 |
break; |
159 |
case 4: |
160 |
cutscene_advance(); |
161 |
break; |
162 |
case 5: |
163 |
if (global.party_member != -4) |
164 |
{ |
165 |
cutscene_advance(7); |
166 |
exit; |
167 |
} |
168 |
cutscene_instance_create(obj_pl.x, obj_pl.y, 1168); |
169 |
break; |
170 |
case 6: |
171 |
cutscene_npc_walk_relative(1168, 0, 40, 3, "y", "down"); |
172 |
break; |
173 |
case 7: |
174 |
with (obj_player_npc) |
175 |
{ |
176 |
if (!place_free(x, y)) |
177 |
{ |
178 |
other.scene = 6; |
179 |
exit; |
180 |
} |
181 |
} |
182 |
instance_destroy(obj_player_npc); |
183 |
scr_cutscene_end(); |
184 |
cutscene_advance(0); |
185 |
break; |
186 |
} |
187 |
} |